Searched refs:TIMER (Results 1 – 13 of 13) sorted by relevance
| /netbsd/src/games/battlestar/ |
| D | command3.c | 149 case TIMER: in bury() 317 case TIMER: in shoot() 319 TIMER)) { in shoot() 326 TIMER); in shoot()
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| D | command2.c | 194 case TIMER: in murder() 246 case TIMER: in murder() 247 if (testbit(location[position].objects, TIMER)) { in murder() 249 clearbit(location[position].objects, TIMER); in murder()
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| D | command5.c | 84 case TIMER: in kiss() 174 wordvalue[wordnumber] == TIMER) in love() 409 case TIMER: in give()
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| D | dayobjs.c | 51 {235, TIMER},
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| D | extern.h | 120 #define TIMER 50 macro
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| D | words.c | 100 { "timer", TIMER, NOUNS, NULL },
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| D | cypher.c | 172 case TIMER: in cypher()
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| /netbsd/src/external/bsd/ntp/dist/include/ |
| D | ntpsim.h | 61 TIMER, /* Event that designates a timer interrupt. */ enumerator
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| /netbsd/src/external/bsd/ntp/dist/ntpd/ |
| D | ntpsim.c | 160 enqueue(event_queue, event(simulation.sim_time + 1.0, TIMER)); in ntpsim() 248 event(simulation.sim_time + (1 << EVENT_TIMEOUT), TIMER)); in sim_event_timer()
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| /netbsd/src/sys/arch/hpcmips/tx/ |
| D | tx39clock.c | 330 ISSETPRINT(reg, TIMER); in tx39clock_dump()
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| /netbsd/src/games/boggle/ |
| D | README | 37 - If you want the running timer you must #define TIMER in bog.h
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| /netbsd/src/sys/dev/isa/ |
| D | files.isa | 429 # AT Timer (TIMER 1)
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| /netbsd/src/external/bsd/file/dist/magic/magdir/ |
| D | console | 152 >0x147 byte 0x0F [MBC3+TIMER+BATT] 153 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
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