1 /*        $NetBSD: command2.c,v 1.5 2021/05/02 12:50:43 rillig Exp $  */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com2.c      8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command2.c,v 1.5 2021/05/02 12:50:43 rillig Exp $");
38 #endif
39 #endif                                  /* not lint */
40 
41 #include "extern.h"
42 
43 int
wearit(void)44 wearit(void)
45 {                                       /* synonyms = {sheathe, sheath} */
46           int     firstnumber, value;
47 
48           firstnumber = wordnumber;
49           wordnumber++;
50           while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
51               wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
52                     value = wordvalue[wordnumber];
53                     if (value >= 0 && objsht[value] == NULL)
54                               break;
55                     switch (value) {
56 
57                     case -1:
58                               puts("Wear what?");
59                               return (firstnumber);
60 
61                     default:
62                               printf("You can't wear %s%s!\n",
63                                   A_OR_AN_OR_BLANK(value), objsht[value]);
64                               return (firstnumber);
65 
66                     case KNIFE:
67                               /* case SHIRT:       */
68                     case ROBE:
69                     case LEVIS:         /* wearable things */
70                     case SWORD:
71                     case MAIL:
72                     case HELM:
73                     case SHOES:
74                     case PAJAMAS:
75                     case COMPASS:
76                     case LASER:
77                     case AMULET:
78                     case TALISMAN:
79                     case MEDALION:
80                     case ROPE:
81                     case RING:
82                     case BRACELET:
83                     case GRENADE:
84 
85                               if (testbit(inven, value)) {
86                                         clearbit(inven, value);
87                                         setbit(wear, value);
88                                         carrying -= objwt[value];
89                                         encumber -= objcumber[value];
90                                         ourtime++;
91                                         printf("You are now wearing %s%s.\n",
92                                             A_OR_AN_OR_THE(value), objsht[value]);
93                               } else
94                                         if (testbit(wear, value)) {
95                                                   printf("You are already wearing the %s",
96                                                       objsht[value]);
97                                                   printf(".\n");
98                                         } else
99                                                   printf("You aren't holding the %s.\n",
100                                                       objsht[value]);
101                               if (wordnumber < wordcount - 1 &&
102                                   wordvalue[++wordnumber] == AND)
103                                         wordnumber++;
104                               else
105                                         return (firstnumber);
106                     }                   /* end switch */
107           }                             /* end while */
108           puts("Don't be ridiculous.");
109           return (firstnumber);
110 }
111 
112 int
put(void)113 put(void)
114 {                                       /* synonyms = {buckle, strap, tie} */
115           if (wordvalue[wordnumber + 1] == ON) {
116                     wordvalue[++wordnumber] = PUTON;
117                     wordtype[wordnumber] = VERB;
118                     return (cypher());
119           }
120           if (wordvalue[wordnumber + 1] == DOWN) {
121                     wordvalue[++wordnumber] = DROP;
122                     wordtype[wordnumber] = VERB;
123                     return (cypher());
124           }
125           puts("I don't understand what you want to put.");
126           return (-1);
127 
128 }
129 
130 int
draw(void)131 draw(void)
132 {                                       /* synonyms = {pull, carry} */
133           return (take(wear));
134 }
135 
136 int
use(void)137 use(void)
138 {
139           wordnumber++;
140           if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
141               position != FINAL) {
142                     puts("The amulet begins to glow.");
143                     if (testbit(inven, MEDALION)) {
144                               puts("The medallion comes to life too.");
145                               if (position == 114) {
146                                         location[position].down = 160;
147                                         whichway(location[position]);
148                                         printf("The waves subside and it is possible ");
149                                         puts("to descend to the sea cave now.");
150                                         ourtime++;
151                                         return (-1);
152                               }
153                     }
154                     printf("A light mist falls over your eyes and the sound of ");
155                     puts("purling water trickles in");
156                     printf("your ears.   When the mist lifts you are standing ");
157                     puts("beside a cool stream.");
158                     if (position == 229)
159                               position = 224;
160                     else
161                               position = 229;
162                     ourtime++;
163                     notes[CANTSEE] = 0;
164                     return (0);
165           } else if (position == FINAL)
166                     puts("The amulet won't work in here.");
167           else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
168                     printf("Your compass points %s.\n", truedirec(NORTH, '-'));
169           else if (wordvalue[wordnumber] == COMPASS)
170                     puts("You aren't holding the compass.");
171           else if (wordvalue[wordnumber] == AMULET)
172                     puts("You aren't holding the amulet.");
173           else
174                     puts("There is no apparent use.");
175           return (-1);
176 }
177 
178 void
murder(void)179 murder(void)
180 {
181           int     n;
182 
183           for (n = 0;
184               !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
185                   n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
186                   n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
187               n++);
188           if (n == NUMOFOBJECTS) {
189                     if (testbit(inven, LASER)) {
190                               printf("Your laser should do the trick.\n");
191                               wordnumber++;
192                               switch(wordvalue[wordnumber]) {
193                               case NORMGOD:
194                               case TIMER:
195                               case NATIVE:
196                               case MAN:
197                                         wordvalue[--wordnumber] = SHOOT;
198                                         cypher();
199                                         break;
200                               case -1:
201                                         puts("Kill what?");
202                                         break;
203                               default:
204                                         if (wordtype[wordnumber] != OBJECT ||
205                                             wordvalue[wordnumber] == EVERYTHING)
206                                                   puts("You can't kill that!");
207                                         else
208                                                   printf("You can't kill %s%s!\n",
209                                                       A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
210                                                       objsht[wordvalue[wordnumber]]);
211                                         break;
212                               }
213                     } else
214                               puts("You don't have suitable weapons to kill.");
215           } else {
216                     printf("Your %s should do the trick.\n", objsht[n]);
217                     wordnumber++;
218                     switch (wordvalue[wordnumber]) {
219 
220                     case NORMGOD:
221                               if (testbit(location[position].objects, BATHGOD)) {
222                                         printf("The goddess's head slices off.  Her ");
223                                         puts("corpse floats in the water.");
224                                         clearbit(location[position].objects, BATHGOD);
225                                         setbit(location[position].objects, DEADGOD);
226                                         power += 5;
227                                         notes[JINXED]++;
228                               } else
229                                         if (testbit(location[position].objects,
230                                             NORMGOD)) {
231                                                   printf("The goddess pleads but you ");
232                                                   printf("strike her mercilessly.  Her ");
233                                                   printf("broken body lies in a\n");
234                                                   puts("pool of blood.");
235                                                   clearbit(location[position].objects,
236                                                       NORMGOD);
237                                                   setbit(location[position].objects,
238                                                       DEADGOD);
239                                                   power += 5;
240                                                   notes[JINXED]++;
241                                                   if (wintime)
242                                                             live();
243                                         } else
244                                                   puts("I don't see her anywhere.");
245                               break;
246                     case TIMER:
247                               if (testbit(location[position].objects, TIMER)) {
248                                         puts("The old man offers no resistance.");
249                                         clearbit(location[position].objects, TIMER);
250                                         setbit(location[position].objects, DEADTIME);
251                                         power++;
252                                         notes[JINXED]++;
253                               } else
254                                         puts("Who?");
255                               break;
256                     case NATIVE:
257                               if (testbit(location[position].objects, NATIVE)) {
258                                         printf("The girl screams as you cut her ");
259                                         puts("body to shreds.  She is dead.");
260                                         clearbit(location[position].objects, NATIVE);
261                                         setbit(location[position].objects, DEADNATIVE);
262                                         power += 5;
263                                         notes[JINXED]++;
264                               } else
265                                         puts("What girl?");
266                               break;
267                     case MAN:
268                               if (testbit(location[position].objects, MAN)) {
269                                         printf("You strike him to the ground, and ");
270                                         puts("he coughs up blood.");
271                                         puts("Your fantasy is over.");
272                                         die();
273                               }
274                               /* FALLTHROUGH */
275                     case -1:
276                               puts("Kill what?");
277                               break;
278 
279                     default:
280                               if (wordtype[wordnumber] != OBJECT ||
281                                   wordvalue[wordnumber] == EVERYTHING)
282                                         puts("You can't kill that!");
283                               else
284                                         printf("You can't kill the %s!\n",
285                                             objsht[wordvalue[wordnumber]]);
286                     }
287           }
288 }
289 
290 void
ravage(void)291 ravage(void)
292 {
293           while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
294                     continue;
295           if (wordtype[wordnumber] == NOUNS &&
296               (testbit(location[position].objects, wordvalue[wordnumber])
297               || (wordvalue[wordnumber] == NORMGOD &&
298                   testbit(location[position].objects, BATHGOD)))) {
299                     ourtime++;
300                     switch (wordvalue[wordnumber]) {
301                     case NORMGOD:
302                               printf("You attack the goddess, and she screams as ");
303                               puts("you beat her.  She falls down");
304                               if (testbit(location[position].objects, BATHGOD)) {
305                                         printf("crying and tries to cover her ");
306                                         puts("nakedness.");
307                               } else {
308                                         printf("crying and tries to hold her torn ");
309                                         puts("and bloodied dress around her.");
310                               }
311                               power += 5;
312                               pleasure += 8;
313                               ego -= 10;
314                               wordnumber--;
315                               godready = -30000;
316                               murder();
317                               win = -30000;
318                               break;
319                     case NATIVE:
320                               printf("The girl tries to run, but you catch her and ");
321                               puts("throw her down.  Her face is");
322                               printf("bleeding, and she screams as you tear off ");
323                               puts("her clothes.");
324                               power += 3;
325                               pleasure += 5;
326                               ego -= 10;
327                               wordnumber--;
328                               murder();
329                               if (rnd(100) < 50) {
330                                         printf("Her screams have attracted ");
331                                         puts("attention.  I think we are surrounded.");
332                                         setbit(location[ahead].objects, WOODSMAN);
333                                         setbit(location[ahead].objects, DEADWOOD);
334                                         setbit(location[ahead].objects, MALLET);
335                                         setbit(location[back].objects, WOODSMAN);
336                                         setbit(location[back].objects, DEADWOOD);
337                                         setbit(location[back].objects, MALLET);
338                                         setbit(location[left].objects, WOODSMAN);
339                                         setbit(location[left].objects, DEADWOOD);
340                                         setbit(location[left].objects, MALLET);
341                                         setbit(location[right].objects, WOODSMAN);
342                                         setbit(location[right].objects, DEADWOOD);
343                                         setbit(location[right].objects, MALLET);
344                               }
345                               break;
346                     default:
347                               puts("You are perverted.");
348                     }
349           } else
350                     puts("Who?");
351 }
352 
353 int
follow(void)354 follow(void)
355 {
356           if (followfight == ourtime) {
357                     printf("The Dark Lord leaps away and runs down secret ");
358                     puts("tunnels and corridors.");
359                     printf("You chase him through the darkness and splash in ");
360                     puts("pools of water.");
361                     printf("You have cornered him.  His laser sword extends ");
362                     puts("as he steps forward.");
363                     position = FINAL;
364                     fight(DARK, 75);
365                     setbit(location[position].objects, TALISMAN);
366                     setbit(location[position].objects, AMULET);
367                     return (0);
368           } else
369                     if (followgod == ourtime) {
370                               printf("The goddess leads you down a steamy tunnel ");
371                               puts("and into a high, wide chamber.");
372                               puts("She sits down on a throne.");
373                               position = 268;
374                               setbit(location[position].objects, NORMGOD);
375                               notes[CANTSEE] = 1;
376                               return (0);
377                     } else
378                               puts("There is no one to follow.");
379           return (-1);
380 }
381