1 /*        $NetBSD: extern.h,v 1.36 2014/03/22 23:33:33 dholland Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *        @(#)externs.h       8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <ctype.h>
35 #include <err.h>
36 #include <pwd.h>
37 #include <signal.h>
38 #include <stdio.h>
39 #include <stdlib.h>
40 #include <string.h>
41 #include <limits.h>
42 #include <time.h>
43 #include <unistd.h>
44 
45 #define BITS (CHAR_BIT * sizeof (unsigned int))
46 
47 #define OUTSIDE               (position > 68 && position < 246 && position != 218)
48 #define rnd(x)                (random() % (x))
49 #define max(a,b)    ((a) < (b) ? (b) : (a))
50 #define testbit(array, index) (array[index/BITS] & (1U << (index % BITS)))
51 #define setbit(array, index)  (array[index/BITS] |= (1U << (index % BITS)))
52 #define clearbit(array, index)          (array[index/BITS] &= ~(1U << (index % BITS)))
53 
54  /* well known rooms */
55 #define FINAL       275
56 #define GARDEN      197
57 #define POOLS       126
58 #define DOCK        93
59 
60  /* word types */
61 #define VERB        0
62 #define OBJECT  1
63 #define NOUNS       2
64 #define PREPS       3
65 #define ADJS        4
66 #define CONJ        5
67 
68  /* words numbers */
69 #define KNIFE                 0
70 #define SWORD                 1
71 #define LAND                  2
72 #define WOODSMAN    3
73 #define TWO_HANDED  4
74 #define CLEAVER               5
75 #define BROAD                 6
76 #define MAIL                  7
77 #define HELM                  8
78 #define SHIELD                9
79 #define MAID                  10
80 #define BODY                  10
81 #define VIPER                 11
82 #define LAMPON                12
83 #define SHOES                 13
84 #define CYLON                 14
85 #define PAJAMAS               15
86 #define ROBE                  16
87 #define AMULET                17
88 #define MEDALION    18
89 #define TALISMAN    19
90 #define DEADWOOD    20
91 #define MALLET                21
92 #define LASER                 22
93 #define BATHGOD               23
94 #define NORMGOD               24
95 #define GRENADE               25
96 #define CHAIN                 26
97 #define ROPE                  27
98 #define LEVIS                 28
99 #define MACE                  29
100 #define SHOVEL                30
101 #define HALBERD               31
102 #define   COMPASS             32
103 #define   CRASH               33
104 #define ELF                   34
105 #define FOOT                  35
106 #define COINS                 36
107 #define MATCHES               37
108 #define MAN                   38
109 #define PAPAYAS               39
110 #define PINEAPPLE   40
111 #define KIWI                  41
112 #define COCONUTS    42
113 #define MANGO                 43
114 #define RING                  44
115 #define POTION                45
116 #define BRACELET    46
117 #define GIRL                  47
118 #define GIRLTALK    48
119 #define DARK                  49
120 #define TIMER                 50
121 #define CHAR                  53
122 #define BOMB                  54
123 #define DEADGOD               55
124 #define DEADTIME    56
125 #define DEADNATIVE  57
126 #define NATIVE                58
127 #define HORSE                 59
128 #define CAR                   60
129 #define POT                   61
130 #define BAR                   62
131 #define   BLOCK               63
132 #define NUMOFOBJECTS          64
133  /* non-objects below */
134 #define UP          1000
135 #define DOWN        1001
136 #define AHEAD       1002
137 #define BACK        1003
138 #define RIGHT       1004
139 #define LEFT        1005
140 #define TAKE        1006
141 #define USE         1007
142 #define LOOK        1008
143 #define QUIT        1009
144 #define NORTH       1010
145 #define SOUTH       1011
146 #define EAST        1012
147 #define WEST        1013
148 #define SU      1014
149 #define DROP        1015
150 #define TAKEOFF     1016
151 #define DRAW        1017
152 #define PUTON       1018
153 #define WEARIT      1019
154 #define PUT         1020
155 #define INVEN       1021
156 #define EVERYTHING 1022
157 #define AND         1023
158 #define KILL        1024
159 #define RAVAGE      1025
160 #define UNDRESS     1026
161 #define THROW       1027
162 #define LAUNCH      1028
163 #define LANDIT      1029
164 #define LIGHT       1030
165 #define FOLLOW      1031
166 #define KISS        1032
167 #define LOVE        1033
168 #define GIVE        1034
169 #define SMITE       1035
170 #define SHOOT       1036
171 #define ON          1037
172 #define   OFF       1038
173 #define TIME        1039
174 #define SLEEP       1040
175 #define DIG         1041
176 #define EAT         1042
177 #define SWIM        1043
178 #define DRINK       1044
179 #define DOOR        1045
180 #define SAVE        1046
181 #define RIDE        1047
182 #define DRIVE       1048
183 #define SCORE       1049
184 #define BURY        1050
185 #define JUMP        1051
186 #define KICK        1052
187 #define OPEN        1053
188 #define VERBOSE     1054
189 #define BRIEF       1055
190 #define AUXVERB     1056
191 
192  /* injuries */
193 #define ARM         6                   /* broken arm */
194 #define RIBS        7                   /* broken ribs */
195 #define SPINE       9                   /* broken back */
196 #define SKULL       11                  /* fractured skull */
197 #define INCISE      10                  /* deep incisions */
198 #define NECK        12                  /* broken NECK */
199 #define NUMOFINJURIES 13
200 
201  /* notes */
202 #define   CANTLAUNCH          0
203 #define LAUNCHED    1
204 #define CANTSEE               2
205 #define CANTMOVE    3
206 #define JINXED                4
207 #define DUG                   5
208 #define NUMOFNOTES  6
209 
210 /* Number of times room description shown. */
211 #define ROOMDESC    3
212 
213  /* fundamental constants */
214 #define NUMOFROOMS  275
215 #define NUMOFWORDS  ((NUMOFOBJECTS + BITS - 1) / BITS)
216 #define LINELENGTH  81
217 
218 #define TODAY                 0
219 #define TONIGHT               1
220 #define CYCLE                 100
221 
222  /* initial variable values */
223 #define TANKFULL    250
224 #define TORPEDOES   10
225 #define MAXWEIGHT   60
226 #define MAXCUMBER   10
227 
228 /*
229  * These are flags for objects in the objflags array.  OBJ_PLURAL means
230  * that the object short name is plural; OBJ_AN that it begins with a
231  * vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
232  * that it is a living person; OBJ_NONOBJ that it is not an object (to
233  * which any game action can be applied) at all (e.g. footsteps, asteroids).
234  * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
235  */
236 #define OBJ_PLURAL  1
237 #define OBJ_AN                2
238 #define OBJ_PERSON  4
239 #define OBJ_NONOBJ  8
240 
241 struct room {
242           const char   *name;
243           int     link[8];
244 #define north       link[0]
245 #define south       link[1]
246 #define east        link[2]
247 #define west        link[3]
248 #define up          link[4]
249 #define access      link[5]
250 #define down        link[6]
251 #define flyhere     link[7]
252           const char   *desc;
253           unsigned int objects[NUMOFWORDS];
254 };
255 extern struct room dayfile[];
256 extern struct room nightfile[];
257 extern struct room *location;
258 
259  /* object characteristics */
260 extern const char   *const objdes[NUMOFOBJECTS];
261 extern const char   *const objsht[NUMOFOBJECTS];
262 extern const char   *const ouch[NUMOFINJURIES];
263 extern const int     objwt[NUMOFOBJECTS];
264 extern const int     objcumber[NUMOFOBJECTS];
265 extern const int     objflags[NUMOFOBJECTS];
266 #define is_plural_object(n)   (objflags[(n)] & OBJ_PLURAL)
267 /*
268  * These macros yield words to use with objects (followed but not preceded
269  * by spaces, or with no spaces if the expansion is the empty string).
270  */
271 #define A_OR_AN(n)            (objflags[(n)] & OBJ_AN ? "an " : "a ")
272 #define A_OR_AN_OR_THE(n)     (is_plural_object((n)) ? "the " : A_OR_AN((n)))
273 #define A_OR_AN_OR_BLANK(n)   (is_plural_object((n)) ? "" : A_OR_AN((n)))
274 #define IS_OR_ARE(n)                    (is_plural_object((n)) ? "are " : "is ")
275 
276  /* current input line */
277 #define WORDLEN     15
278 #define NWORD       20                  /* words per line */
279 extern char    words[NWORD][WORDLEN];
280 extern int     wordvalue[NWORD];
281 extern int     wordtype[NWORD];
282 extern int     wordcount, wordnumber;
283 
284  /* state of the game */
285 extern int     ourtime;
286 extern int     position;
287 extern int     direction;
288 extern int     left, right, ahead, back;
289 extern int     ourclock, fuel, torps;
290 extern int     carrying, encumber;
291 extern int     rythmn;
292 extern int     followfight;
293 extern int     ate;
294 extern int     snooze;
295 extern int     meetgirl;
296 extern int     followgod;
297 extern int     godready;
298 extern int     win;
299 extern int     wintime;
300 extern int     wiz;
301 extern int     tempwiz;
302 extern int     matchlight, matchcount;
303 extern int     loved;
304 extern int     pleasure, power, ego;
305 extern int     WEIGHT;
306 extern int     CUMBER;
307 extern int     notes[NUMOFNOTES];
308 extern unsigned int inven[NUMOFWORDS];
309 extern unsigned int wear[NUMOFWORDS];
310 extern char    beenthere[NUMOFROOMS + 1];
311 extern char    injuries[NUMOFINJURIES];
312 extern int     verbose;
313 
314 extern const char *username;
315 
316 struct wlist {
317           const char   *string;
318           int     value, article;
319           struct wlist *next;
320 };
321 extern struct wlist wlist[];
322 
323 struct objs {
324           short   room;
325           short   obj;
326 };
327 extern const struct objs dayobjs[];
328 extern const struct objs nightobjs[];
329 
330 #define DEFAULT_SAVE_FILE     ".Bstar"
331 
332 void bury(void);
333 int card(const char *, int);
334 void chime(void);
335 void crash(void);
336 int cypher(void);
337 void die(void) __dead;
338 void diesig(int) __dead;
339 void dig(void);
340 void dooropen(void);
341 int draw(void);
342 void drink(void);
343 int drive(void);
344 int drop(const char *);
345 int eat(void);
346 int fight(int, int);
347 int follow(void);
348 char *getcom(char *, int, const char *, const char *);
349 char *getword(char *, char *, int);
350 int give(void);
351 void initialize(const char *);
352 int jump(void);
353 void kiss(void);
354 int land(void);
355 int launch(void);
356 void light(void);
357 void live(void) __dead;
358 void love(void);
359 int moveplayer(int, int);
360 void murder(void);
361 void news(void);
362 void newway(int);
363 void open_score_file(void);
364 void parse(void);
365 void printobjs(void);
366 int put(void);
367 int puton(void);
368 const char *rate(void);
369 void ravage(void);
370 void restore(const char *);
371 int ride(void);
372 void save(const char *);
373 char *save_file_name(const char *, size_t);
374 int shoot(void);
375 int take(unsigned int[]);
376 int takeoff(void);
377 int throw(const char *);
378 const char *truedirec(int, int);
379 int ucard(const unsigned int *);
380 int use(void);
381 int visual(void);
382 int wearit(void);
383 void whichway(struct room);
384 void wordinit(void);
385 void writedes(void);
386 int zzz(void);
387