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Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance

/netbsd/src/games/battlestar/
Dwords.c45 { "sword", SWORD, NOUNS, NULL },
57 { "body", BODY, NOUNS, NULL },
64 { "amulet", AMULET, NOUNS, NULL },
65 { "medallion", MEDALION, NOUNS, NULL },
66 { "talisman", TALISMAN, NOUNS, NULL },
74 { "goddess", NORMGOD, NOUNS, NULL },
89 { "man", MAN, NOUNS, NULL },
100 { "timer", TIMER, NOUNS, NULL },
103 { "girl", NATIVE, NOUNS, NULL },
104 { "native", NATIVE, NOUNS, NULL },
[all …]
Dcommand5.c46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss()
49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
55 if (wordtype[wordnumber] == NOUNS) { in kiss()
104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love()
106 if (wordtype[wordnumber] == NOUNS) { in love()
320 while ((wordtype[++wordnumber] != NOUNS || in give()
322 if (wordtype[wordnumber] == NOUNS) { in give()
Dcommand3.c114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury()
117 if (wordtype[wordnumber] == NOUNS && in bury()
242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
Dcommand2.c51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()
293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage()
295 if (wordtype[wordnumber] == NOUNS && in ravage()
Dcommand4.c97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take()
309 (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) { in drop()
329 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
Dparse.c157 if ((wordtype[n - 1] == NOUNS || in parse()
Dcommand6.c249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
Dextern.h63 #define NOUNS 2 macro
Dcypher.c174 … wordtype[wordnumber + 1] = NOUNS; in cypher()