Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance
| /netbsd/src/games/battlestar/ |
| D | words.c | 45 { "sword", SWORD, NOUNS, NULL }, 57 { "body", BODY, NOUNS, NULL }, 64 { "amulet", AMULET, NOUNS, NULL }, 65 { "medallion", MEDALION, NOUNS, NULL }, 66 { "talisman", TALISMAN, NOUNS, NULL }, 74 { "goddess", NORMGOD, NOUNS, NULL }, 89 { "man", MAN, NOUNS, NULL }, 100 { "timer", TIMER, NOUNS, NULL }, 103 { "girl", NATIVE, NOUNS, NULL }, 104 { "native", NATIVE, NOUNS, NULL }, [all …]
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| D | command5.c | 46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss() 49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss() 55 if (wordtype[wordnumber] == NOUNS) { in kiss() 104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love() 106 if (wordtype[wordnumber] == NOUNS) { in love() 320 while ((wordtype[++wordnumber] != NOUNS || in give() 322 if (wordtype[wordnumber] == NOUNS) { in give()
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| D | command3.c | 114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury() 117 if (wordtype[wordnumber] == NOUNS && in bury() 242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
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| D | command2.c | 51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit() 293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage() 295 if (wordtype[wordnumber] == NOUNS && in ravage()
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| D | command4.c | 97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take() 309 (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) { in drop() 329 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
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| D | parse.c | 157 if ((wordtype[n - 1] == NOUNS || in parse()
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| D | command6.c | 249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
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| D | extern.h | 63 #define NOUNS 2 macro
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| D | cypher.c | 174 … wordtype[wordnumber + 1] = NOUNS; in cypher()
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