1 /*        $NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $  */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)setup.c     8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <string.h>
44 #include <unistd.h>
45 #include <stdlib.h>
46 #include <err.h>
47 #include <limits.h>
48 #include "trek.h"
49 #include "getpar.h"
50 
51 /*
52 **  INITIALIZE THE GAME
53 **
54 **        The length, skill, and password are read, and the game
55 **        is initialized.  It is far too difficult to describe all
56 **        that goes on in here, but it is all straight-line code;
57 **        give it a look.
58 **
59 **        Game restart and tournament games are handled here.
60 */
61 
62 const struct cvntab Lentab[] = {
63           { "s",              "hort",             (cmdfun)1,          0 },
64           { "m",              "edium",  (cmdfun)2,          0 },
65           { "l",              "ong",              (cmdfun)4,          0 },
66           { "restart",        "",                 (cmdfun)0,          0 },
67           { NULL,             NULL,               NULL,               0 }
68 };
69 
70 const struct cvntab Skitab[] = {
71           { "n",              "ovice",  (cmdfun)1,          0 },
72           { "f",              "air",              (cmdfun)2,          0 },
73           { "g",              "ood",              (cmdfun)3,          0 },
74           { "e",              "xpert",  (cmdfun)4,          0 },
75           { "c",              "ommodore",         (cmdfun)5,          0 },
76           { "i",              "mpossible",        (cmdfun)6,          0 },
77           { NULL,             NULL,               NULL,               0 }
78 };
79 
80 void
setup(void)81 setup(void)
82 {
83           const struct cvntab           *r;
84           int                 i, j;
85           double                        f;
86           int                           d;
87           int                           klump;
88           int                           ix, iy;
89           struct quad         *q;
90           struct event                  *e;
91 
92           while (1) {
93                     r = getcodpar("What length game", Lentab);
94                     Game.length = (long) r->value;
95                     if (Game.length == 0) {
96                               if (restartgame())
97                                         continue;
98                               return;
99                     }
100                     break;
101           }
102           r = getcodpar("What skill game", Skitab);
103           Game.skill = (long) r->value;
104           Game.tourn = 0;
105           getstrpar("Enter a password", Game.passwd, 14, 0);
106           if (strcmp(Game.passwd, "tournament") == 0) {
107                     getstrpar("Enter tournament code", Game.passwd, 14, 0);
108                     Game.tourn = 1;
109                     d = 0;
110                     for (i = 0; Game.passwd[i]; i++)
111                               d += Game.passwd[i] << i;
112                     srandom(d);
113           }
114           Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
115           if (Game.skill == 6)
116                     Param.bases = Now.bases = 1;
117           Param.time = Now.time = 6.0 * Game.length + 2.0;
118           i = Game.skill;
119           j = Game.length;
120           Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
121           if (Param.klings < i * j * 5)
122                     Param.klings = Now.klings = i * j * 5;
123           if (Param.klings <= i)                  /* numerical overflow problems */
124                     Param.klings = Now.klings = 127;
125           Param.energy = Ship.energy = 5000;
126           Param.torped = Ship.torped = 10;
127           Ship.ship = ENTERPRISE;
128           Ship.shipname = "Enterprise";
129           Param.shield = Ship.shield = 1500;
130           Param.resource = Now.resource = Param.klings * Param.time;
131           Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
132           Param.crew = Ship.crew = 387;
133           Param.brigfree = Ship.brigfree = 400;
134           Ship.shldup = 1;
135           Ship.cond = GREEN;
136           Ship.warp = 5.0;
137           Ship.warp2 = 25.0;
138           Ship.warp3 = 125.0;
139           Ship.sinsbad = 0;
140           Ship.cloaked = 0;
141           Param.date = Now.date = (ranf(20) + 20) * 100;
142           f = Game.skill;
143           f = log(f + 0.5);
144           for (i = 0; i < NDEV; i++)
145                     if (Device[i].name[0] == '*')
146                               Param.damfac[i] = 0;
147                     else
148                               Param.damfac[i] = f;
149           /* these probabilities must sum to 1000 */
150           Param.damprob[WARP] = 70;     /* warp drive                  7.0% */
151           Param.damprob[SRSCAN] = 110;  /* short range scanners       11.0% */
152           Param.damprob[LRSCAN] = 110;  /* long range scanners        11.0% */
153           Param.damprob[PHASER] = 125;  /* phasers                    12.5% */
154           Param.damprob[TORPED] = 125;  /* photon torpedoes 12.5% */
155           Param.damprob[IMPULSE] = 75;  /* impulse engines   7.5% */
156           Param.damprob[SHIELD] = 150;  /* shield control   15.0% */
157           Param.damprob[COMPUTER] = 20; /* computer                    2.0% */
158           Param.damprob[SSRADIO] = 35;  /* subspace radio    3.5% */
159           Param.damprob[LIFESUP] = 30;  /* life support                3.0% */
160           Param.damprob[SINS] = 20;     /* navigation system           2.0% */
161           Param.damprob[CLOAK] = 50;    /* cloaking device   5.0% */
162           Param.damprob[XPORTER] = 80;  /* transporter                 8.0% */
163           /* check to see that I didn't blow it */
164           for (i = j = 0; i < NDEV; i++)
165                     j += Param.damprob[i];
166           if (j != 1000)
167                     errx(1, "Device probabilities sum to %d", j);
168           Param.dockfac = 0.5;
169           Param.regenfac = (5 - Game.skill) * 0.05;
170           if (Param.regenfac < 0.0)
171                     Param.regenfac = 0.0;
172           Param.warptime = 10;
173           Param.stopengy = 50;
174           Param.shupengy = 40;
175           i = Game.skill;
176           Param.klingpwr = 100 + 150 * i;
177           if (i >= 6)
178                     Param.klingpwr += 150;
179           Param.phasfac = 0.8;
180           Param.hitfac = 0.5;
181           Param.klingcrew = 200;
182           Param.srndrprob = 0.0035;
183           Param.moveprob[KM_OB] = 45;
184           Param.movefac[KM_OB] = .09;
185           Param.moveprob[KM_OA] = 40;
186           Param.movefac[KM_OA] = -0.05;
187           Param.moveprob[KM_EB] = 40;
188           Param.movefac[KM_EB] = 0.075;
189           Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
190           Param.movefac[KM_EA] = -0.06 * Game.skill;
191           Param.moveprob[KM_LB] = 0;
192           Param.movefac[KM_LB] = 0.0;
193           Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
194           Param.movefac[KM_LA] = 0.25;
195           Param.eventdly[E_SNOVA] = 0.5;
196           Param.eventdly[E_LRTB] = 25.0;
197           Param.eventdly[E_KATSB] = 1.0;
198           Param.eventdly[E_KDESB] = 3.0;
199           Param.eventdly[E_ISSUE] = 1.0;
200           Param.eventdly[E_SNAP] = 0.5;
201           Param.eventdly[E_ENSLV] = 0.5;
202           Param.eventdly[E_REPRO] = 2.0;
203           Param.navigcrud[0] = 1.50;
204           Param.navigcrud[1] = 0.75;
205           Param.cloakenergy = 1000;
206           Param.energylow = 1000;
207           for (i = 0; i < MAXEVENTS; i++) {
208                     e = &Event[i];
209                     e->date = TOOLARGE;
210                     e->evcode = 0;
211           }
212           xsched(E_SNOVA, 1, 0, 0, 0);
213           xsched(E_LRTB, Param.klings, 0, 0, 0);
214           xsched(E_KATSB, 1, 0, 0, 0);
215           xsched(E_ISSUE, 1, 0, 0, 0);
216           xsched(E_SNAP, 1, 0, 0, 0);
217           Ship.sectx = ranf(NSECTS);
218           Ship.secty = ranf(NSECTS);
219           Game.killk = Game.kills = Game.killb = 0;
220           Game.deaths = Game.negenbar = 0;
221           Game.captives = 0;
222           Game.killinhab = 0;
223           Game.helps = 0;
224           Game.killed = 0;
225           Game.snap = 0;
226           Move.endgame = 0;
227 
228           /* setup stars */
229           for (i = 0; i < NQUADS; i++) {
230                     for (j = 0; j < NQUADS; j++) {
231                               short s5;
232                               q = &Quad[i][j];
233                               q->klings = q->bases = 0;
234                               q->scanned = -1;
235                               q->stars = ranf(9) + 1;
236                               q->holes = ranf(3);
237                               s5 = q->stars / 5;
238                               q->holes = q->holes > s5 ? q->holes - s5 : 0;
239                               q->qsystemname = 0;
240                     }
241           }
242 
243           /* select inhabited starsystems */
244           for (d = 1; d < NINHAB; d++) {
245                     do {
246                               i = ranf(NQUADS);
247                               j = ranf(NQUADS);
248                               q = &Quad[i][j];
249                     } while (q->qsystemname);
250                     q->qsystemname = d;
251           }
252 
253           /* position starbases */
254           for (i = 0; i < Param.bases; i++) {
255                     while (1) {
256                               ix = ranf(NQUADS);
257                               iy = ranf(NQUADS);
258                               q = &Quad[ix][iy];
259                               if (q->bases > 0)
260                                         continue;
261                               break;
262                     }
263                     q->bases = 1;
264                     Now.base[i].x = ix;
265                     Now.base[i].y = iy;
266                     q->scanned = 1001;
267                     /* start the Enterprise near starbase */
268                     if (i == 0) {
269                               Ship.quadx = ix;
270                               Ship.quady = iy;
271                     }
272           }
273 
274           /* position klingons */
275           for (i = Param.klings; i > 0; ) {
276                     klump = ranf(4) + 1;
277                     if (klump > i)
278                               klump = i;
279                     while (1) {
280                               ix = ranf(NQUADS);
281                               iy = ranf(NQUADS);
282                               q = &Quad[ix][iy];
283                               if (q->klings + klump > MAXKLQUAD)
284                                         continue;
285                               q->klings += klump;
286                               i -= klump;
287                               break;
288                     }
289           }
290 
291           /* initialize this quadrant */
292           printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293           if (Param.bases > 1)
294                     printf("s");
295           printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296           for (i = 1; i < Param.bases; i++)
297                     printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298           printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299           Move.free = 0;
300           initquad(0);
301           srscan(1);
302           attack(0);
303 }
304