1 /*        $NetBSD: help.c,v 1.13 2009/08/12 08:54:54 dholland Exp $   */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)help.c      8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: help.c,v 1.13 2009/08/12 08:54:54 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <unistd.h>
44 #include <limits.h>
45 #include "trek.h"
46 
47 /*
48 **  call starbase for help
49 **
50 **        First, the closest starbase is selected.  If there is a
51 **        a starbase in your own quadrant, you are in good shape.
52 **        This distance takes quadrant distances into account only.
53 **
54 **        A magic number is computed based on the distance which acts
55 **        as the probability that you will be rematerialized.  You
56 **        get three tries.
57 **
58 **        When it is determined that you should be able to be remater-
59 **        ialized (i.e., when the probability thing mentioned above
60 **        comes up positive), you are put into that quadrant (anywhere).
61 **        Then, we try to see if there is a spot adjacent to the star-
62 **        base.  If not, you can't be rematerialized!!!  Otherwise,
63 **        it drops you there.  It only tries five times to find a spot
64 **        to drop you.  After that, it's your problem.
65 */
66 
67 static const char *const Cntvect[3] = {
68           "first", "second", "third"
69 };
70 
71 /*ARGSUSED*/
72 void
help(int v __unused)73 help(int v __unused)
74 {
75           int                 i;
76           double              dist, x;
77           int                 dx = 0, dy = 0;
78           int                 j, l = 0;
79 
80           /* check to see if calling for help is reasonable ... */
81           if (Ship.cond == DOCKED) {
82                     printf("Uhura: But Captain, we're already docked\n");
83                     return;
84           }
85 
86           /* or possible */
87           if (damaged(SSRADIO)) {
88                     out(SSRADIO);
89                     return;
90           }
91           if (Now.bases <= 0) {
92                     printf("Uhura: I'm not getting any response from starbase\n");
93                     return;
94           }
95 
96           /* tut tut, there goes the score */
97           Game.helps += 1;
98 
99           /* find the closest base */
100           dist = TOOLARGE;
101           if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
102                     /* there isn't one in this quadrant */
103                     for (i = 0; i < Now.bases; i++) {
104                               /* compute distance */
105                               dx = Now.base[i].x - Ship.quadx;
106                               dy = Now.base[i].y - Ship.quady;
107                               x = dx * dx + dy * dy;
108                               x = sqrt(x);
109 
110                               /* see if better than what we already have */
111                               if (x < dist) {
112                                         dist = x;
113                                         l = i;
114                               }
115                     }
116 
117                     /* go to that quadrant */
118                     Ship.quadx = Now.base[l].x;
119                     Ship.quady = Now.base[l].y;
120                     initquad(1);
121           } else {
122                     dist = 0.0;
123           }
124 
125           /* dematerialize the Enterprise */
126           Sect[Ship.sectx][Ship.secty] = EMPTY;
127           printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
128 
129           /* this next thing acts as a probability that it will work */
130           x = pow(1.0 - pow(0.94, dist), 0.3333333);
131 
132           /* attempt to rematerialize */
133           for (i = 0; i < 3; i++) {
134                     sleep(2);
135                     printf("%s attempt to rematerialize ", Cntvect[i]);
136                     if (franf() > x) {
137                               /* ok, that's good.  let's see if we can set her down */
138                               for (j = 0; j < 5; j++) {
139                                         dx = Etc.starbase.x + ranf(3) - 1;
140                                         if (dx < 0 || dx >= NSECTS)
141                                                   continue;
142                                         dy = Etc.starbase.y + ranf(3) - 1;
143                                         if (dy < 0 || dy >= NSECTS ||
144                                             Sect[dx][dy] != EMPTY)
145                                                   continue;
146                                         break;
147                               }
148                               if (j < 5) {
149                                         /* found an empty spot */
150                                         printf("succeeds\n");
151                                         Ship.sectx = dx;
152                                         Ship.secty = dy;
153                                         Sect[dx][dy] = Ship.ship;
154                                         dock(0);
155                                         compkldist(0);
156                                         return;
157                               }
158                               /* the starbase must have been surrounded */
159                     }
160                     printf("fails\n");
161           }
162 
163           /* one, two, three strikes, you're out */
164           lose(L_NOHELP);
165 }
166