1 /*        $NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $   */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_1.c      8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <ctype.h>
42 #include <stdio.h>
43 #include <stdlib.h>
44 #include <string.h>
45 #include "extern.h"
46 #include "driver.h"
47 
48 static int fightitout(struct ship *, struct ship *, int);
49 
50 void
unfoul(void)51 unfoul(void)
52 {
53           struct ship *sp;
54           struct ship *to;
55           int nat;
56           int i;
57 
58           foreachship(sp) {
59                     if (sp->file->captain[0])
60                               continue;
61                     nat = capship(sp)->nationality;
62                     foreachship(to) {
63                               if (nat != capship(to)->nationality &&
64                                   !is_toughmelee(sp, to, 0, 0))
65                                         continue;
66                               for (i = fouled2(sp, to); --i >= 0;)
67                                         if (dieroll() <= 2)
68                                                   cleanfoul(sp, to, 0);
69                     }
70           }
71 }
72 
73 void
boardcomp(void)74 boardcomp(void)
75 {
76           int crew[3];
77           struct ship *sp, *sq;
78 
79           foreachship(sp) {
80                     if (*sp->file->captain)
81                               continue;
82                     if (sp->file->dir == 0)
83                               continue;
84                     if (sp->file->struck || sp->file->captured != 0)
85                               continue;
86                     if (!snagged(sp))
87                               continue;
88                     crew[0] = sp->specs->crew1 != 0;
89                     crew[1] = sp->specs->crew2 != 0;
90                     crew[2] = sp->specs->crew3 != 0;
91                     foreachship(sq) {
92                               if (!Xsnagged2(sp, sq))
93                                         continue;
94                               if (meleeing(sp, sq))
95                                         continue;
96                               if (!sq->file->dir
97                                         || sp->nationality == capship(sq)->nationality)
98                                         continue;
99                               switch (sp->specs->class - sq->specs->class) {
100                               case -3: case -4: case -5:
101                                         if (crew[0]) {
102                                                   /* OBP */
103                                                   sendbp(sp, sq, crew[0]*100, 0);
104                                                   crew[0] = 0;
105                                         } else if (crew[1]) {
106                                                   /* OBP */
107                                                   sendbp(sp, sq, crew[1]*10, 0);
108                                                   crew[1] = 0;
109                                         }
110                                         break;
111                               case -2:
112                                         if (crew[0] || crew[1]) {
113                                                   /* OBP */
114                                                   sendbp(sp, sq, crew[0]*100+crew[1]*10,
115                                                             0);
116                                                   crew[0] = crew[1] = 0;
117                                         }
118                                         break;
119                               case -1: case 0: case 1:
120                                         if (crew[0]) {
121                                                   /* OBP */
122                                                   sendbp(sp, sq, crew[0]*100+crew[1]*10,
123                                                             0);
124                                                   crew[0] = crew[1] = 0;
125                                         }
126                                         break;
127                               case 2: case 3: case 4: case 5:
128                                         /* OBP */
129                                         sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
130                                                   0);
131                                         crew[0] = crew[1] = crew[2] = 0;
132                                         break;
133                               }
134                     }
135           }
136 }
137 
138 static int
fightitout(struct ship * from,struct ship * to,int key)139 fightitout(struct ship *from, struct ship *to, int key)
140 {
141           struct ship *fromcap, *tocap;
142           int crewfrom[3], crewto[3], menfrom, mento;
143           int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
144           int topoints;
145           int indx, totalfrom = 0, totalto = 0;
146           int count;
147           char message[60];
148 
149           menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
150           mento = mensent(to, from, crewto, &tocap, &pcto, 0);
151           if (fromcap == 0)
152                     fromcap = from;
153           if (tocap == 0)
154                     tocap = to;
155           if (key) {
156                     if (!menfrom) {                /* if crew surprised */
157                               if (fromcap == from)
158                                         menfrom = from->specs->crew1
159                                                   + from->specs->crew2
160                                                   + from->specs->crew3;
161                               else
162                                         menfrom = from->file->pcrew;
163                     } else {
164                               menfrom *= 2;       /* DBP's fight at an advantage */
165                     }
166           }
167           fromstrength = menfrom * fromcap->specs->qual;
168           strengthto = mento * tocap->specs->qual;
169           for (count = 0;
170                ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
171                 || fromstrength == -1) && count < 4;
172                count++) {
173                     indx = fromstrength/10;
174                     if (indx > 8)
175                               indx = 8;
176                     toinjured = MT[indx][2 - dieroll() / 3];
177                     totalto += toinjured;
178                     indx = strengthto/10;
179                     if (indx > 8)
180                               indx = 8;
181                     frominjured = MT[indx][2 - dieroll() / 3];
182                     totalfrom += frominjured;
183                     menfrom -= frominjured;
184                     mento -= toinjured;
185                     fromstrength = menfrom * fromcap->specs->qual;
186                     strengthto = mento * tocap->specs->qual;
187           }
188           if (fromstrength >= strengthto * 3 || count == 4) {
189                     unboard(to, from, 0);
190                     subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
191                     subtract(to, tocap, totalto, crewto, pcto);
192                     makemsg(from, "boarders from %s repelled", to->shipname);
193                     snprintf(message, sizeof(message),
194                               "killed in melee: %d.  %s: %d",
195                               totalto, from->shipname, totalfrom);
196                     send_signal(to, message);
197                     if (key)
198                               return 1;
199           } else if (strengthto >= fromstrength * 3) {
200                     unboard(from, to, 0);
201                     subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
202                     subtract(to, tocap, totalto, crewto, pcto);
203                     if (key) {
204                               if (fromcap != from)
205                                         send_points(fromcap,
206                                                   fromcap->file->points -
207                                                             from->file->struck
208                                                             ? from->specs->pts
209                                                             : 2 * from->specs->pts);
210 
211                               send_captured(from, to->file->index);
212                               topoints = 2 * from->specs->pts + to->file->points;
213                               if (from->file->struck)
214                                         topoints -= from->specs->pts;
215                               send_points(to, topoints);
216                               mento = crewto[0] ? crewto[0] : crewto[1];
217                               if (mento) {
218                                         subtract(to, tocap, mento, crewto, pcto);
219                                         subtract(from, to, - mento, crewfrom, 0);
220                               }
221                               snprintf(message, sizeof(message),
222                                         "captured by the %s!", to->shipname);
223                               send_signal(from, message);
224                               snprintf(message, sizeof(message),
225                                         "killed in melee: %d.  %s: %d",
226                                         totalto, from->shipname, totalfrom);
227                               send_signal(to, message);
228                               mento = 0;
229                               return 0;
230                     }
231           }
232           return 0;
233 }
234 
235 void
resolve(void)236 resolve(void)
237 {
238           int thwart;
239           struct ship *sp, *sq;
240 
241           foreachship(sp) {
242                     if (sp->file->dir == 0)
243                               continue;
244                     for (sq = sp + 1; sq < ls; sq++)
245                               if (sq->file->dir && meleeing(sp, sq) &&
246                                   meleeing(sq, sp))
247                                         fightitout(sp, sq, 0);
248                     thwart = 2;
249                     foreachship(sq) {
250                               if (sq->file->dir && meleeing(sq, sp))
251                                         thwart = fightitout(sp, sq, 1);
252                               if (!thwart)
253                                         break;
254                     }
255                     if (!thwart) {
256                               foreachship(sq) {
257                                         if (sq->file->dir && meleeing(sq, sp))
258                                                   unboard(sq, sp, 0);
259                                         unboard(sp, sq, 0);
260                               }
261                               unboard(sp, sp, 1);
262                     } else if (thwart == 2)
263                               unboard(sp, sp, 1);
264           }
265 }
266 
267 void
compcombat(void)268 compcombat(void)
269 {
270           int n;
271           struct ship *sp;
272           struct ship *closest;
273           int crew[3], men = 0, target, temp;
274           int r, guns, ready, load, car;
275           int indx, rakehim, sternrake;
276           int shootat, hit;
277 
278           foreachship(sp) {
279                     if (sp->file->captain[0] || sp->file->dir == 0)
280                               continue;
281                     crew[0] = sp->specs->crew1;
282                     crew[1] = sp->specs->crew2;
283                     crew[2] = sp->specs->crew3;
284                     for (n = 0; n < 3; n++) {
285                               if (sp->file->OBP[n].turnsent)
286                                         men += sp->file->OBP[n].mensent;
287                     }
288                     for (n = 0; n < 3; n++) {
289                               if (sp->file->DBP[n].turnsent)
290                                         men += sp->file->DBP[n].mensent;
291                     }
292                     if (men) {
293                               crew[0] = men/100 ? 0 : crew[0] != 0;
294                               crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
295                               crew[2] = men%10 ? 0 : crew[2] != 0;
296                     }
297                     for (r = 0; r < 2; r++) {
298                               if (!crew[2])
299                                         continue;
300                               if (sp->file->struck)
301                                         continue;
302                               if (r) {
303                                         ready = sp->file->readyR;
304                                         guns = sp->specs->gunR;
305                                         car = sp->specs->carR;
306                               } else {
307                                         ready = sp->file->readyL;
308                                         guns = sp->specs->gunL;
309                                         car = sp->specs->carL;
310                               }
311                               if (!guns && !car)
312                                         continue;
313                               if ((ready & R_LOADED) == 0)
314                                         continue;
315                               closest = closestenemy(sp, r ? 'r' : 'l', 0);
316                               if (closest == 0)
317                                         continue;
318                               if (range(closest, sp) >
319                                   range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
320                                         continue;
321                               if (closest->file->struck)
322                                         continue;
323                               target = range(sp, closest);
324                               if (target > 10)
325                                         continue;
326                               if (!guns && target >= 3)
327                                         continue;
328                               load = L_ROUND;
329                               if (target == 1 && sp->file->loadwith == L_GRAPE)
330                                         load = L_GRAPE;
331                               if (target <= 3 && closest->file->FS)
332                                         load = L_CHAIN;
333                               if (target == 1 && load != L_GRAPE)
334                                         load = L_DOUBLE;
335                               if (load > L_CHAIN && target < 6)
336                                         shootat = HULL;
337                               else
338                                         shootat = RIGGING;
339                               rakehim = gunsbear(sp, closest)
340                                         && !gunsbear(closest, sp);
341                               temp = portside(closest, sp, 1)
342                                         - closest->file->dir + 1;
343                               if (temp < 1)
344                                         temp += 8;
345                               if (temp > 8)
346                                         temp -= 8;
347                               sternrake = temp > 4 && temp < 6;
348                               indx = guns;
349                               if (target < 3)
350                                         indx += car;
351                               indx = (indx - 1) / 3;
352                               indx = indx > 8 ? 8 : indx;
353                               if (!rakehim)
354                                         hit = HDT[indx][target-1];
355                               else
356                                         hit = HDTrake[indx][target-1];
357                               if (rakehim && sternrake)
358                                         hit++;
359                               hit += QUAL[indx][capship(sp)->specs->qual - 1];
360                               for (n = 0; n < 3 && sp->file->captured == 0; n++) {
361                                         if (!crew[n]) {
362                                                   if (indx <= 5)
363                                                             hit--;
364                                                   else
365                                                             hit -= 2;
366                                         }
367                               }
368                               if (ready & R_INITIAL) {
369                                         if (!r)
370                                                   sp->file->readyL &= ~R_INITIAL;
371                                         else
372                                                   sp->file->readyR &= ~R_INITIAL;
373                                         if (indx <= 3)
374                                                   hit++;
375                                         else
376                                                   hit += 2;
377                               }
378                               if (sp->file->captured != 0) {
379                                         if (indx <= 1)
380                                                   hit--;
381                                         else
382                                                   hit -= 2;
383                               }
384                               hit += AMMO[indx][load - 1];
385                               temp = sp->specs->class;
386                               if ((temp >= 5 || temp == 1) && windspeed == 5)
387                                         hit--;
388                               if (windspeed == 6 && temp == 4)
389                                         hit -= 2;
390                               if (windspeed == 6 && temp <= 3)
391                                         hit--;
392                               if (hit >= 0) {
393                                         if (load != L_GRAPE)
394                                                   hit = hit > 10 ? 10 : hit;
395                                         table(sp, closest, shootat, load, hit,
396                                               dieroll());
397                               }
398                     }
399           }
400 }
401 
402 int
next(void)403 next(void)
404 {
405           if (++turn % 55 == 0) {
406                     if (alive)
407                               alive = 0;
408                     else
409                               people = 0;
410           }
411           if (people <= 0 || windspeed == 7) {
412                     struct ship *s;
413                     struct ship *bestship = NULL;
414                     float net, best = 0.0;
415                     foreachship(s) {
416                               if (*s->file->captain)
417                                         continue;
418                               net = (float)s->file->points / s->specs->pts;
419                               if (net > best) {
420                                         best = net;
421                                         bestship = s;
422                               }
423                     }
424                     if (best > 0.0 && bestship) {
425                               char *tp = getenv("WOTD");
426                               const char *p;
427                               if (tp == 0)
428                                         p = "Driver";
429                               else {
430                                         *tp = toupper((unsigned char)*tp);
431                                         p = tp;
432                               }
433                               strlcpy(bestship->file->captain, p,
434                                         sizeof bestship->file->captain);
435                               logger(bestship);
436                     }
437                     return -1;
438           }
439           send_turn(turn);
440           if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
441                     switch (dieroll()) {
442                     case 1:
443                               winddir = 1;
444                               break;
445                     case 2:
446                               break;
447                     case 3:
448                               winddir++;
449                               break;
450                     case 4:
451                               winddir--;
452                               break;
453                     case 5:
454                               winddir += 2;
455                               break;
456                     case 6:
457                               winddir -= 2;
458                               break;
459                     }
460                     if (winddir > 8)
461                               winddir -= 8;
462                     if (winddir < 1)
463                               winddir += 8;
464                     if (windspeed)
465                               switch (dieroll()) {
466                               case 1:
467                               case 2:
468                                         windspeed--;
469                                         break;
470                               case 5:
471                               case 6:
472                                         windspeed++;
473                                         break;
474                               }
475                     else
476                               windspeed++;
477                     send_wind( winddir, windspeed);
478           }
479           return 0;
480 }
481