1 /*        $NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $        */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)play_level.c          8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <curses.h>
42 #include <unistd.h>
43 #include "robots.h"
44 
45 /*
46  * play_level:
47  *        Let the player play the current level
48  */
49 void
play_level(void)50 play_level(void)
51 {
52           COORD *cp;
53 
54           move(My_pos.y, My_pos.x);
55           addch(PLAYER);
56           refresh();
57           for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
58                     if (cp->y < 0)
59                               continue;
60                     move(cp->y, cp->x);
61                     addch(ROBOT);
62           }
63           refresh();
64 #ifdef DEBUG
65           standout();
66           move(Min.y, Min.x);
67           addch(inch());
68           move(Max.y, Max.x);
69           addch(inch());
70           standend();
71 #endif /* DEBUG */
72           setjmp(End_move);
73           flush_in();
74           while (!Dead && Num_robots > 0) {
75                     move(My_pos.y, My_pos.x);
76                     if (!jumping())
77                               refresh();
78                     get_move();
79                     if (Real_time)
80                               alarm(0);
81                     if (Field[My_pos.y][My_pos.x] != 0)
82                               Dead = true;
83                     if (!Dead)
84                               move_robots(false);
85                     if (Was_bonus) {
86                               move(Y_PROMPT, X_PROMPT);
87                               clrtoeol();
88                               move(Y_PROMPT + 1, X_PROMPT);
89                               clrtoeol();
90                               Was_bonus = false;
91                     }
92           }
93 
94           /*
95            * if the player didn't die, add on the possible bonuses
96            */
97 
98           if (!Dead) {
99                     Was_bonus = false;
100 
101                     if (Level == Start_level && Start_level > 1) {
102                               move(Y_PROMPT, X_PROMPT);
103                               printw("Advance bonus: %d", S_BONUS);
104                               refresh();
105                               add_score(S_BONUS);
106                               Was_bonus = true;
107                     }
108 
109                     if (Wait_bonus != 0) {
110                               if (!Was_bonus)
111                                         move(Y_PROMPT, X_PROMPT);
112                               else
113                                         move(Y_PROMPT + 1, X_PROMPT);
114                               printw("Wait bonus: %d", Wait_bonus);
115                               refresh();
116                               add_score(Wait_bonus);
117                               Was_bonus = true;
118                     }
119           }
120 }
121