1 /*        $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)extern.c    8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include "robots.h"
42 
43 bool Real_time = false;                 /* Play in real time? */
44 bool Auto_bot = false;                  /* Automatic mover */
45 bool Jump = false;            /* Jump while running, counting, or waiting */
46 bool Teleport = false;                  /* Teleport automatically when player must */
47 
48 bool Dead;                              /* Player is now dead */
49 bool Running = false;                   /* Currently in the middle of a run */
50 bool Waiting;                           /* Player is waiting for end */
51 bool Newscore;                          /* There was a new score added */
52 bool Was_bonus = false;                 /* Was a bonus last level */
53 bool Full_clear = true;                 /* Lots of junk for init_field to clear */
54 
55 #ifdef FANCY
56 bool Pattern_roll = false;    /* Auto play for YHBJNLUK pattern */
57 bool Stand_still = false;     /* Auto play for standing still pattern */
58 #endif
59 
60 char Cnt_move;                          /* Command which has preceded the count */
61 char Run_ch;                            /* Character for the direction we are running */
62 
63 char Field[Y_FIELDSIZE][X_FIELDSIZE];   /* the playing field itself */
64 
65 const char *Next_move;                  /* Next move to be used in the pattern */
66 const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
67 
68 int Count = 0;                          /* Command count */
69 int Level;                              /* Current level */
70 int Num_robots;                         /* Number of robots left */
71 int Num_scrap;                          /* Number of scrap heaps */
72 int Num_scores;                         /* Number of scores posted */
73 int Num_games;                          /* Number of games to play */
74 int Start_level = 1;                    /* Level on which to start */
75 int Wait_bonus;                         /* bonus for waiting */
76 
77 uint32_t Score;                         /* Current score */
78 
79 COORD Max;                              /* Max area robots take up */
80 COORD Min;                              /* Min area robots take up */
81 COORD My_pos;                           /* Player's current position */
82 COORD Robots[MAXROBOTS];      /* Robots' current positions */
83 COORD Scrap[MAXROBOTS];                 /* ScrapHeap' current position */
84 
85 jmp_buf   End_move;           /* Jump to on Real_time */
86