1 /*        $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $        */
2 
3 /*
4  * phantglobs.c - globals for Phantasia
5  */
6 
7 #include <setjmp.h>
8 #include <stdio.h>
9 
10 #include "phantdefs.h"
11 #include "phantstruct.h"
12 #include "phantglobs.h"
13 
14 
15 double    Circle;             /* which circle player is in                      */
16 double    Shield;             /* force field thrown up in monster battle        */
17 
18 bool      Beyond;             /* set if player is beyond point of no return     */
19 bool      Marsh;              /* set if player is in dead marshes               */
20 bool      Throne;             /* set if player is on throne                     */
21 bool      Changed;  /* set if important player stats have changed     */
22 bool      Wizard;             /* set if player is the 'wizard' of the game      */
23 bool      Timeout;  /* set if short timeout waiting for input         */
24 bool      Windows;  /* set if we are set up for curses stuff          */
25 bool      Luckout;  /* set if we have tried to luck out in fight      */
26 bool      Foestrikes;         /* set if foe gets a chance to hit in battleplayer()        */
27 bool      Echo;               /* set if echo input to terminal                  */
28 
29 int       Users;              /* number of users currently playing              */
30 int       Whichmonster;       /* which monster we are fighting                  */
31 int       Lines;              /* line on screen counter for fight routines      */
32 
33 jmp_buf Fightenv;   /* used to jump into fight routine                */
34 jmp_buf Timeoenv;   /* used for timing out waiting for input          */
35 
36 long      Fileloc;  /* location in file of player statistics          */
37 
38 const char *Login;  /* pointer to login of player                     */
39 const char *Enemyname;        /* pointer name of monster/player we are battling*/
40 
41 struct    player    Player;   /* stats for player                               */
42 struct    player    Other;    /* stats for another player                       */
43 
44 struct    monster   Curmonster;/* stats for current monster                     */
45 
46 struct    energyvoid Enrgyvoid;/* energy void buffer                            */
47 
48 const struct        charstats *Statptr;/* pointer into Stattable[]              */
49 
50 /* lookup table for character type dependent statistics */
51 const struct        charstats Stattable[7] = {
52           /* MAGIC USER */
53           {
54                     15.0, 200.0, 18.0, 175.0, 10,
55                               {30, 6, 0.0},       {10, 6, 2.0},       {50, 51, 75.0},
56                               {30, 16, 20.0},     {60, 26, 6.0},      {5, 5, 2.75}
57           },
58 
59           /* FIGHTER */
60           {
61                     10.0, 110.0, 15.0, 220.0, 20,
62                               {30, 6, 0.0},       {40, 16, 3.0},      {30, 21, 40.0},
63                               {45, 26, 30.0},     {25, 21, 3.0},      {3, 4, 1.5}
64           },
65 
66           /* ELF */
67           {
68                     12.0, 150.0, 17.0, 190.0, 13,
69                               {32, 7, 0.0},       {35, 11, 2.5},      {45, 46, 65.0},
70                               {30, 21, 25.0},     {40, 26, 4.0},      {4, 4, 2.0}
71           },
72 
73           /* DWARF */
74           {          7.0, 80.0, 13.0, 255.0,  25,
75                               {25, 6, 0.0},       {50, 21, 5.0},      {25, 21, 30.0},
76                               {60, 41, 35.0},     {20, 21, 2.5},      {2, 4, 1.0}
77           },
78 
79           /* HALFLING */
80           {
81                     11.0, 80.0, 10.0, 125.0, 40,
82                               {34, 0, 0.0},       {20, 6, 2.0},       {25, 21, 30.0},
83                               {55, 36, 30.0},     {40, 36, 4.5},      {1, 4, 1.0}
84           },
85 
86           /* EXPERIMENTO */
87           {          9.0, 90.0, 16.0, 160.0, 20,
88                               {27, 0, 0.0},       {25, 0, 0.0},       {100, 0, 0.0},
89                               {35, 0, 0.0},       {25, 0, 0.0},       {2, 0, 0.0}
90           },
91 
92           /* SUPER */
93           {
94                     15.0, 200.0, 10.0, 225.0, 40,
95                               {38, 0, 0.0},       {65, 0, 5.0},       {100, 0, 75.0},
96                               {80, 0, 35.0},      {85, 0, 6.0},       {9, 0, 2.75}
97           }
98 };
99 
100 /* menu of items for purchase */
101 const struct menuitem         Menu[] = {
102           {"Mana", 1},
103           {"Shield", 5},
104           {"Book", 200},
105           {"Sword", 500},
106           {"Charm", 1000},
107           {"Quicksilver", 2500},
108           {"Blessing", 1000},
109 };
110 
111 FILE      *Playersfp;         /* pointer to open player file                              */
112 FILE      *Monstfp; /* pointer to open monster file                             */
113 FILE      *Messagefp;         /* pointer to open message file                             */
114 FILE      *Energyvoidfp;      /* pointer to open energy void file               */
115 
116 char      Databuf[SZ_DATABUF];          /* a place to read data into            */
117 
118 /* some canned strings for messages */
119 const char          Illcmd[] = "Illegal command.\n";
120 const char          Illmove[] = "Too far.\n";
121 const char          Illspell[] = "Illegal spell.\n";
122 const char          Nomana[] = "Not enought mana for that spell.\n";
123 const char          Somebetter[] = "But you already have something better.\n";
124 const char          Nobetter[] = "That's no better than what you already have.\n";
125