1 /*        $NetBSD: command7.c,v 1.5 2021/05/02 12:50:43 rillig Exp $  */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com7.c      8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command7.c,v 1.5 2021/05/02 12:50:43 rillig Exp $");
38 #endif
39 #endif                                  /* not lint */
40 
41 #include "extern.h"
42 
43 int
fight(int enemy,int strength)44 fight(int enemy, int strength)
45 {
46           int     lifeline = 0;
47           int     hurt;
48           char    auxbuf[LINELENGTH];
49           char   *next;
50           int     i;
51           int     exhaustion;
52 
53           exhaustion = 0;
54 fighton:
55           ourtime++;
56           snooze -= 5;
57           if (snooze > ourtime)
58                     exhaustion = CYCLE / (snooze - ourtime);
59           else {
60                     puts("You collapse exhausted, and he pulverizes your skull.");
61                     die();
62           }
63           if (snooze - ourtime < 20)
64                     puts("You look tired! I hope you're able to fight.");
65           next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
66           for (i = 0; next && i < 10; i++)
67                     next = getword(next, words[i], -1);
68           parse();
69           switch (wordvalue[wordnumber]) {
70 
71           case KILL:
72           case SMITE:
73                     if (testbit(inven, TWO_HANDED))
74                               hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
75                                   ucard(wear) - exhaustion;
76                     else if (testbit(inven, SWORD) || testbit(inven, BROAD))
77                               hurt = rnd(50) % (WEIGHT - carrying) -
78                                   card(injuries, NUMOFINJURIES) - encumber -
79                                   exhaustion;
80                     else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
81                         testbit(inven, CHAIN) || testbit(inven, MACE) ||
82                         testbit(inven, HALBERD))
83                               hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
84                                   exhaustion;
85                     else
86                               hurt = rnd(7) - encumber;
87                     if (hurt < 5)
88                               switch (rnd(3)) {
89 
90                               case 0:
91                                         puts("You swung wide and missed.");
92                                         break;
93                               case 1:
94                                         puts("He checked your blow. CLASH! CLANG!");
95                                         break;
96                               case 2:
97                                         printf("His filthy tunic hangs by one less ");
98                                         puts("thread.");
99                                         break;
100                               }
101                     else if (hurt < 10) {
102                               switch (rnd(3)) {
103                               case 0:
104                                         puts("He's bleeding.");
105                                         break;
106                               case 1:
107                                         puts("A trickle of blood runs down his face.");
108                                         break;
109                               case 2:
110                                         printf("A huge purple bruise is forming on ");
111                                         puts("the side of his face.");
112                                         break;
113                               }
114                               lifeline++;
115                     } else if (hurt < 20) {
116                               switch (rnd(3)) {
117                               case 0:
118                                         puts("He staggers back quavering.");
119                                         break;
120                               case 1:
121                                         printf("He jumps back with his hand over ");
122                                         puts("the wound.");
123                                         break;
124                               case 2:
125                                         printf("His shirt falls open with a swath ");
126                                         puts("across the chest.");
127                                         break;
128                               }
129                               lifeline += 5;
130                     } else if (hurt < 30) {
131                               switch (rnd(3)) {
132                               case 0:
133                                         printf("A bloody gash opens up on his %s ",
134                                             (rnd(2) ? "left" : "right"));
135                                         printf("side.\n");
136                                         break;
137                               case 1:
138                                         printf("The steel bites home and scrapes ");
139                                         puts("along his ribs.");
140                                         break;
141                               case 2:
142                                         printf("You pierce him, and his breath ");
143                                         puts("hisses through clenched teeth.");
144                                         break;
145                               }
146                               lifeline += 10;
147                     } else if (hurt < 40) {
148                               switch (rnd(3)) {
149                               case 0:
150                                         puts("You smite him to the ground.");
151                                         if (strength - lifeline > 20) {
152                                                   printf("But in a flurry of steel he ");
153                                                   puts("regains his feet!");
154                                         }
155                                         break;
156                               case 1:
157                                         printf("The force of your blow sends him to ");
158                                         puts("his knees.");
159                                         puts("His arm swings lifeless at his side.");
160                                         break;
161                               case 2:
162                                         printf("Clutching his blood drenched shirt, ");
163                                         puts("he collapses stunned.");
164                                         break;
165                               }
166                               lifeline += 20;
167                     } else {
168                               switch (rnd(3)) {
169                               case 0:
170                                         printf("His ribs crack under your powerful ");
171                                         puts("swing, flooding his lungs with blood.");
172                                         break;
173                               case 1:
174                                         printf("You shatter his upheld arm in a ");
175                                         printf("spray of blood.  The blade ");
176                                         puts("continues deep");
177                                         printf("into his back, severing the ");
178                                         puts("spinal cord.");
179                                         lifeline += 25;
180                                         break;
181                               case 2:
182                                         printf("With a mighty lunge the steel ");
183                                         printf("slides in, and gasping, he falls ");
184                                         puts("to the ground.");
185                                         lifeline += 25;
186                                         break;
187                               }
188                               lifeline += 30;
189                     }
190                     break;
191 
192           case BACK:
193                     if (enemy == DARK && lifeline > strength * 0.33) {
194                               printf("He throws you back against the rock and ");
195                               puts("pummels your face.");
196                               if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
197                                         printf("Lifting the amulet from you, ");
198                                         if (testbit(inven, MEDALION) ||
199                                             testbit(wear, MEDALION)) {
200                                                   printf("his power grows and the ");
201                                                   printf("walls of\nthe earth ");
202                                                   printf("tremble.\n");
203                                                   printf("When he touches the ");
204                                                   printf("medallion, your chest ");
205                                                   printf("explodes and the foundations ");
206                                                   printf("of the\nearth collapse.\n");
207                                                   printf("The planet is consumed by ");
208                                                   puts("darkness.");
209                                                   die();
210                                         }
211                                         if (testbit(inven, AMULET)) {
212                                                   clearbit(inven, AMULET);
213                                                   carrying -= objwt[AMULET];
214                                                   encumber -= objcumber[AMULET];
215                                         } else
216                                                   clearbit(wear, AMULET);
217                                         puts("he flees down the dark caverns.");
218                                         clearbit(location[position].objects, DARK);
219                                         injuries[SKULL] = 1;
220                                         followfight = ourtime;
221                                         return (0);
222                               } else {
223                                         puts("I'm afraid you have been killed.");
224                                         die();
225                               }
226                     } else {
227                               printf("You escape stunned and disoriented from ");
228                               puts("the fight.");
229                               printf("A victorious bellow echoes from the ");
230                               puts("battlescene.");
231                               if (back && position != back)
232                                         moveplayer(back, BACK);
233                               else if (ahead && position != ahead)
234                                         moveplayer(ahead, AHEAD);
235                               else if (left && position != left)
236                                         moveplayer(left, LEFT);
237                               else if (right && position != right)
238                                         moveplayer(right, RIGHT);
239                               else
240                                         moveplayer(location[position].down, AHEAD);
241                               return (0);
242                     }
243 
244           case SHOOT:
245                     if (testbit(inven, LASER)) {
246                               if (strength - lifeline <= 50) {
247                                         printf("The %s took a direct hit!\n",
248                                             objsht[enemy]);
249                                         lifeline += 50;
250                               } else {
251                                         printf("With his bare hand he deflects the ");
252                                         printf("laser blast and whips the pistol ");
253                                         puts("from you!");
254                                         clearbit(inven, LASER);
255                                         setbit(location[position].objects, LASER);
256                                         carrying -= objwt[LASER];
257                                         encumber -= objcumber[LASER];
258                               }
259                     } else
260                               puts("Unfortunately, you don't have a blaster handy.");
261                     break;
262 
263           case DROP:
264           case DRAW:
265                     cypher();
266                     ourtime--;
267                     break;
268 
269           default:
270                     puts("You don't have a chance; he is too quick.");
271                     break;
272 
273           }
274           if (lifeline >= strength) {
275                     printf("You have killed the %s.\n", objsht[enemy]);
276                     if (enemy == ELF || enemy == DARK) {
277                               printf("A watery black smoke consumes his body and ");
278                               puts("then vanishes with a peal of thunder!");
279                     }
280                     clearbit(location[position].objects, enemy);
281                     power += 2;
282                     notes[JINXED]++;
283                     return (0);
284           }
285           puts("He attacks...");
286           /* Some embellishments. */
287           hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
288               (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
289           hurt += (testbit(wear, AMULET) != 0) +
290               (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
291           hurt = hurt < 0 ? 0 : hurt;
292           hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
293           if (!injuries[hurt]) {
294                     injuries[hurt] = 1;
295                     printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
296           } else
297                     puts("You emerge unscathed.");
298           if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
299                     puts("I'm afraid you have suffered fatal injuries.");
300                     die();
301           }
302           goto fighton;
303 }
304