1 /*        $NetBSD: muldi3.c,v 1.3 2012/08/06 02:31:54 matt Exp $      */
2 
3 /*-
4  * Copyright (c) 1992, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * This software was developed by the Computer Systems Engineering group
8  * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9  * contributed to Berkeley.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions and the following disclaimer.
16  * 2. Redistributions in binary form must reproduce the above copyright
17  *    notice, this list of conditions and the following disclaimer in the
18  *    documentation and/or other materials provided with the distribution.
19  * 3. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #if defined(LIBC_SCCS) && !defined(lint)
38 #if 0
39 static char sccsid[] = "@(#)muldi3.c    8.1 (Berkeley) 6/4/93";
40 #else
41 __RCSID("$NetBSD: muldi3.c,v 1.3 2012/08/06 02:31:54 matt Exp $");
42 #endif
43 #endif /* LIBC_SCCS and not lint */
44 
45 #include "quad.h"
46 
47 ARM_EABI_ALIAS(__aeabi_lmul, __muldi3)  /* no semicolon */
48 
49 /*
50  * Multiply two quads.
51  *
52  * Our algorithm is based on the following.  Split incoming quad values
53  * u and v (where u,v >= 0) into
54  *
55  *        u = 2^n u1  *  u0   (n = number of bits in `u_int', usu. 32)
56  *
57  * and
58  *
59  *        v = 2^n v1  *  v0
60  *
61  * Then
62  *
63  *        uv = 2^2n u1 v1  +  2^n u1 v0  +  2^n v1 u0  +  u0 v0
64  *           = 2^2n u1 v1  +     2^n (u1 v0 + v1 u0)   +  u0 v0
65  *
66  * Now add 2^n u1 v1 to the first term and subtract it from the middle,
67  * and add 2^n u0 v0 to the last term and subtract it from the middle.
68  * This gives:
69  *
70  *        uv = (2^2n + 2^n) (u1 v1)  +
71  *                 (2^n)    (u1 v0 - u1 v1 + u0 v1 - u0 v0)  +
72  *               (2^n + 1)  (u0 v0)
73  *
74  * Factoring the middle a bit gives us:
75  *
76  *        uv = (2^2n + 2^n) (u1 v1)  +                      [u1v1 = high]
77  *                   (2^n)    (u1 - u0) (v0 - v1)  +        [(u1-u0)... = mid]
78  *               (2^n + 1)  (u0 v0)                         [u0v0 = low]
79  *
80  * The terms (u1 v1), (u1 - u0) (v0 - v1), and (u0 v0) can all be done
81  * in just half the precision of the original.  (Note that either or both
82  * of (u1 - u0) or (v0 - v1) may be negative.)
83  *
84  * This algorithm is from Knuth vol. 2 (2nd ed), section 4.3.3, p. 278.
85  *
86  * Since C does not give us a `int * int = quad' operator, we split
87  * our input quads into two ints, then split the two ints into two
88  * shorts.  We can then calculate `short * short = int' in native
89  * arithmetic.
90  *
91  * Our product should, strictly speaking, be a `long quad', with 128
92  * bits, but we are going to discard the upper 64.  In other words,
93  * we are not interested in uv, but rather in (uv mod 2^2n).  This
94  * makes some of the terms above vanish, and we get:
95  *
96  *        (2^n)(high) + (2^n)(mid) + (2^n + 1)(low)
97  *
98  * or
99  *
100  *        (2^n)(high + mid + low) + low
101  *
102  * Furthermore, `high' and `mid' can be computed mod 2^n, as any factor
103  * of 2^n in either one will also vanish.  Only `low' need be computed
104  * mod 2^2n, and only because of the final term above.
105  */
106 static quad_t __lmulq(u_int, u_int);
107 
108 quad_t
__muldi3(quad_t a,quad_t b)109 __muldi3(quad_t a, quad_t b)
110 {
111           union uu u, v, low, prod;
112           u_int high, mid, udiff, vdiff;
113           int negall, negmid;
114 #define   u1        u.ul[H]
115 #define   u0        u.ul[L]
116 #define   v1        v.ul[H]
117 #define   v0        v.ul[L]
118 
119           /*
120            * Get u and v such that u, v >= 0.  When this is finished,
121            * u1, u0, v1, and v0 will be directly accessible through the
122            * int fields.
123            */
124           if (a >= 0)
125                     u.q = a, negall = 0;
126           else
127                     u.q = -a, negall = 1;
128           if (b >= 0)
129                     v.q = b;
130           else
131                     v.q = -b, negall ^= 1;
132 
133           if (u1 == 0 && v1 == 0) {
134                     /*
135                      * An (I hope) important optimization occurs when u1 and v1
136                      * are both 0.  This should be common since most numbers
137                      * are small.  Here the product is just u0*v0.
138                      */
139                     prod.q = __lmulq(u0, v0);
140           } else {
141                     /*
142                      * Compute the three intermediate products, remembering
143                      * whether the middle term is negative.  We can discard
144                      * any upper bits in high and mid, so we can use native
145                      * u_int * u_int => u_int arithmetic.
146                      */
147                     low.q = __lmulq(u0, v0);
148 
149                     if (u1 >= u0)
150                               negmid = 0, udiff = u1 - u0;
151                     else
152                               negmid = 1, udiff = u0 - u1;
153                     if (v0 >= v1)
154                               vdiff = v0 - v1;
155                     else
156                               vdiff = v1 - v0, negmid ^= 1;
157                     mid = udiff * vdiff;
158 
159                     high = u1 * v1;
160 
161                     /*
162                      * Assemble the final product.
163                      */
164                     prod.ul[H] = high + (negmid ? -mid : mid) + low.ul[L] +
165                         low.ul[H];
166                     prod.ul[L] = low.ul[L];
167           }
168           return (negall ? -prod.q : prod.q);
169 #undef u1
170 #undef u0
171 #undef v1
172 #undef v0
173 }
174 
175 /*
176  * Multiply two 2N-bit ints to produce a 4N-bit quad, where N is half
177  * the number of bits in an int (whatever that is---the code below
178  * does not care as long as quad.h does its part of the bargain---but
179  * typically N==16).
180  *
181  * We use the same algorithm from Knuth, but this time the modulo refinement
182  * does not apply.  On the other hand, since N is half the size of an int,
183  * we can get away with native multiplication---none of our input terms
184  * exceeds (UINT_MAX >> 1).
185  *
186  * Note that, for u_int l, the quad-precision result
187  *
188  *        l << N
189  *
190  * splits into high and low ints as HHALF(l) and LHUP(l) respectively.
191  */
192 static quad_t
__lmulq(u_int u,u_int v)193 __lmulq(u_int u, u_int v)
194 {
195           u_int u1, u0, v1, v0, udiff, vdiff, high, mid, low;
196           u_int prodh, prodl, was;
197           union uu prod;
198           int neg;
199 
200           u1 = HHALF(u);
201           u0 = LHALF(u);
202           v1 = HHALF(v);
203           v0 = LHALF(v);
204 
205           low = u0 * v0;
206 
207           /* This is the same small-number optimization as before. */
208           if (u1 == 0 && v1 == 0)
209                     return (low);
210 
211           if (u1 >= u0)
212                     udiff = u1 - u0, neg = 0;
213           else
214                     udiff = u0 - u1, neg = 1;
215           if (v0 >= v1)
216                     vdiff = v0 - v1;
217           else
218                     vdiff = v1 - v0, neg ^= 1;
219           mid = udiff * vdiff;
220 
221           high = u1 * v1;
222 
223           /* prod = (high << 2N) + (high << N); */
224           prodh = high + HHALF(high);
225           prodl = LHUP(high);
226 
227           /* if (neg) prod -= mid << N; else prod += mid << N; */
228           if (neg) {
229                     was = prodl;
230                     prodl -= LHUP(mid);
231                     prodh -= HHALF(mid) + (prodl > was);
232           } else {
233                     was = prodl;
234                     prodl += LHUP(mid);
235                     prodh += HHALF(mid) + (prodl < was);
236           }
237 
238           /* prod += low << N */
239           was = prodl;
240           prodl += LHUP(low);
241           prodh += HHALF(low) + (prodl < was);
242           /* ... + low; */
243           if ((prodl += low) < low)
244                     prodh++;
245 
246           /* return 4N-bit product */
247           prod.ul[H] = prodh;
248           prod.ul[L] = prodl;
249           return (prod.q);
250 }
251