1=head1 NAME 2X<object> X<OOP> 3 4perlobj - Perl objects 5 6=head1 DESCRIPTION 7 8First you need to understand what references are in Perl. 9See L<perlref> for that. Second, if you still find the following 10reference work too complicated, a tutorial on object-oriented programming 11in Perl can be found in L<perltoot> and L<perltooc>. 12 13If you're still with us, then 14here are three very simple definitions that you should find reassuring. 15 16=over 4 17 18=item 1. 19 20An object is simply a reference that happens to know which class it 21belongs to. 22 23=item 2. 24 25A class is simply a package that happens to provide methods to deal 26with object references. 27 28=item 3. 29 30A method is simply a subroutine that expects an object reference (or 31a package name, for class methods) as the first argument. 32 33=back 34 35We'll cover these points now in more depth. 36 37=head2 An Object is Simply a Reference 38X<object> X<bless> X<constructor> X<new> 39 40Unlike say C++, Perl doesn't provide any special syntax for 41constructors. A constructor is merely a subroutine that returns a 42reference to something "blessed" into a class, generally the 43class that the subroutine is defined in. Here is a typical 44constructor: 45 46 package Critter; 47 sub new { bless {} } 48 49That word C<new> isn't special. You could have written 50a construct this way, too: 51 52 package Critter; 53 sub spawn { bless {} } 54 55This might even be preferable, because the C++ programmers won't 56be tricked into thinking that C<new> works in Perl as it does in C++. 57It doesn't. We recommend that you name your constructors whatever 58makes sense in the context of the problem you're solving. For example, 59constructors in the Tk extension to Perl are named after the widgets 60they create. 61 62One thing that's different about Perl constructors compared with those in 63C++ is that in Perl, they have to allocate their own memory. (The other 64things is that they don't automatically call overridden base-class 65constructors.) The C<{}> allocates an anonymous hash containing no 66key/value pairs, and returns it The bless() takes that reference and 67tells the object it references that it's now a Critter, and returns 68the reference. This is for convenience, because the referenced object 69itself knows that it has been blessed, and the reference to it could 70have been returned directly, like this: 71 72 sub new { 73 my $self = {}; 74 bless $self; 75 return $self; 76 } 77 78You often see such a thing in more complicated constructors 79that wish to call methods in the class as part of the construction: 80 81 sub new { 82 my $self = {}; 83 bless $self; 84 $self->initialize(); 85 return $self; 86 } 87 88If you care about inheritance (and you should; see 89L<perlmodlib/"Modules: Creation, Use, and Abuse">), 90then you want to use the two-arg form of bless 91so that your constructors may be inherited: 92 93 sub new { 94 my $class = shift; 95 my $self = {}; 96 bless $self, $class; 97 $self->initialize(); 98 return $self; 99 } 100 101Or if you expect people to call not just C<< CLASS->new() >> but also 102C<< $obj->new() >>, then use something like the following. (Note that using 103this to call new() on an instance does not automatically perform any 104copying. If you want a shallow or deep copy of an object, you'll have to 105specifically allow for that.) The initialize() method used will be of 106whatever $class we blessed the object into: 107 108 sub new { 109 my $this = shift; 110 my $class = ref($this) || $this; 111 my $self = {}; 112 bless $self, $class; 113 $self->initialize(); 114 return $self; 115 } 116 117Within the class package, the methods will typically deal with the 118reference as an ordinary reference. Outside the class package, 119the reference is generally treated as an opaque value that may 120be accessed only through the class's methods. 121 122Although a constructor can in theory re-bless a referenced object 123currently belonging to another class, this is almost certainly going 124to get you into trouble. The new class is responsible for all 125cleanup later. The previous blessing is forgotten, as an object 126may belong to only one class at a time. (Although of course it's 127free to inherit methods from many classes.) If you find yourself 128having to do this, the parent class is probably misbehaving, though. 129 130A clarification: Perl objects are blessed. References are not. Objects 131know which package they belong to. References do not. The bless() 132function uses the reference to find the object. Consider 133the following example: 134 135 $a = {}; 136 $b = $a; 137 bless $a, BLAH; 138 print "\$b is a ", ref($b), "\n"; 139 140This reports $b as being a BLAH, so obviously bless() 141operated on the object and not on the reference. 142 143=head2 A Class is Simply a Package 144X<class> X<package> X<@ISA> X<inheritance> 145 146Unlike say C++, Perl doesn't provide any special syntax for class 147definitions. You use a package as a class by putting method 148definitions into the class. 149 150There is a special array within each package called @ISA, which says 151where else to look for a method if you can't find it in the current 152package. This is how Perl implements inheritance. Each element of the 153@ISA array is just the name of another package that happens to be a 154class package. The classes are searched (depth first) for missing 155methods in the order that they occur in @ISA. The classes accessible 156through @ISA are known as base classes of the current class. 157 158All classes implicitly inherit from class C<UNIVERSAL> as their 159last base class. Several commonly used methods are automatically 160supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for 161more details. 162X<UNIVERSAL> X<base class> X<class, base> 163 164If a missing method is found in a base class, it is cached 165in the current class for efficiency. Changing @ISA or defining new 166subroutines invalidates the cache and causes Perl to do the lookup again. 167 168If neither the current class, its named base classes, nor the UNIVERSAL 169class contains the requested method, these three places are searched 170all over again, this time looking for a method named AUTOLOAD(). If an 171AUTOLOAD is found, this method is called on behalf of the missing method, 172setting the package global $AUTOLOAD to be the fully qualified name of 173the method that was intended to be called. 174X<AUTOLOAD> 175 176If none of that works, Perl finally gives up and complains. 177 178If you want to stop the AUTOLOAD inheritance say simply 179X<AUTOLOAD> 180 181 sub AUTOLOAD; 182 183and the call will die using the name of the sub being called. 184 185Perl classes do method inheritance only. Data inheritance is left up 186to the class itself. By and large, this is not a problem in Perl, 187because most classes model the attributes of their object using an 188anonymous hash, which serves as its own little namespace to be carved up 189by the various classes that might want to do something with the object. 190The only problem with this is that you can't sure that you aren't using 191a piece of the hash that isn't already used. A reasonable workaround 192is to prepend your fieldname in the hash with the package name. 193X<inheritance, method> X<inheritance, data> 194 195 sub bump { 196 my $self = shift; 197 $self->{ __PACKAGE__ . ".count"}++; 198 } 199 200=head2 A Method is Simply a Subroutine 201X<method> 202 203Unlike say C++, Perl doesn't provide any special syntax for method 204definition. (It does provide a little syntax for method invocation 205though. More on that later.) A method expects its first argument 206to be the object (reference) or package (string) it is being invoked 207on. There are two ways of calling methods, which we'll call class 208methods and instance methods. 209 210A class method expects a class name as the first argument. It 211provides functionality for the class as a whole, not for any 212individual object belonging to the class. Constructors are often 213class methods, but see L<perltoot> and L<perltooc> for alternatives. 214Many class methods simply ignore their first argument, because they 215already know what package they're in and don't care what package 216they were invoked via. (These aren't necessarily the same, because 217class methods follow the inheritance tree just like ordinary instance 218methods.) Another typical use for class methods is to look up an 219object by name: 220 221 sub find { 222 my ($class, $name) = @_; 223 $objtable{$name}; 224 } 225 226An instance method expects an object reference as its first argument. 227Typically it shifts the first argument into a "self" or "this" variable, 228and then uses that as an ordinary reference. 229 230 sub display { 231 my $self = shift; 232 my @keys = @_ ? @_ : sort keys %$self; 233 foreach $key (@keys) { 234 print "\t$key => $self->{$key}\n"; 235 } 236 } 237 238=head2 Method Invocation 239X<invocation> X<method> X<arrow> X<< -> >> 240 241For various historical and other reasons, Perl offers two equivalent 242ways to write a method call. The simpler and more common way is to use 243the arrow notation: 244 245 my $fred = Critter->find("Fred"); 246 $fred->display("Height", "Weight"); 247 248You should already be familiar with the use of the C<< -> >> operator with 249references. In fact, since C<$fred> above is a reference to an object, 250you could think of the method call as just another form of 251dereferencing. 252 253Whatever is on the left side of the arrow, whether a reference or a 254class name, is passed to the method subroutine as its first argument. 255So the above code is mostly equivalent to: 256 257 my $fred = Critter::find("Critter", "Fred"); 258 Critter::display($fred, "Height", "Weight"); 259 260How does Perl know which package the subroutine is in? By looking at 261the left side of the arrow, which must be either a package name or a 262reference to an object, i.e. something that has been blessed to a 263package. Either way, that's the package where Perl starts looking. If 264that package has no subroutine with that name, Perl starts looking for 265it in any base classes of that package, and so on. 266 267If you need to, you I<can> force Perl to start looking in some other package: 268 269 my $barney = MyCritter->Critter::find("Barney"); 270 $barney->Critter::display("Height", "Weight"); 271 272Here C<MyCritter> is presumably a subclass of C<Critter> that defines 273its own versions of find() and display(). We haven't specified what 274those methods do, but that doesn't matter above since we've forced Perl 275to start looking for the subroutines in C<Critter>. 276 277As a special case of the above, you may use the C<SUPER> pseudo-class to 278tell Perl to start looking for the method in the packages named in the 279current class's C<@ISA> list. 280X<SUPER> 281 282 package MyCritter; 283 use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); 284 285 sub display { 286 my ($self, @args) = @_; 287 $self->SUPER::display("Name", @args); 288 } 289 290It is important to note that C<SUPER> refers to the superclass(es) of the 291I<current package> and not to the superclass(es) of the object. Also, the 292C<SUPER> pseudo-class can only currently be used as a modifier to a method 293name, but not in any of the other ways that class names are normally used, 294eg: 295X<SUPER> 296 297 something->SUPER::method(...); # OK 298 SUPER::method(...); # WRONG 299 SUPER->method(...); # WRONG 300 301Instead of a class name or an object reference, you can also use any 302expression that returns either of those on the left side of the arrow. 303So the following statement is valid: 304 305 Critter->find("Fred")->display("Height", "Weight"); 306 307and so is the following: 308 309 my $fred = (reverse "rettirC")->find(reverse "derF"); 310 311The right side of the arrow typically is the method name, but a simple 312scalar variable containing either the method name or a subroutine 313reference can also be used. 314 315=head2 Indirect Object Syntax 316X<indirect object syntax> X<invocation, indirect> X<indirect> 317 318The other way to invoke a method is by using the so-called "indirect 319object" notation. This syntax was available in Perl 4 long before 320objects were introduced, and is still used with filehandles like this: 321 322 print STDERR "help!!!\n"; 323 324The same syntax can be used to call either object or class methods. 325 326 my $fred = find Critter "Fred"; 327 display $fred "Height", "Weight"; 328 329Notice that there is no comma between the object or class name and the 330parameters. This is how Perl can tell you want an indirect method call 331instead of an ordinary subroutine call. 332 333But what if there are no arguments? In that case, Perl must guess what 334you want. Even worse, it must make that guess I<at compile time>. 335Usually Perl gets it right, but when it doesn't you get a function 336call compiled as a method, or vice versa. This can introduce subtle bugs 337that are hard to detect. 338 339For example, a call to a method C<new> in indirect notation -- as C++ 340programmers are wont to make -- can be miscompiled into a subroutine 341call if there's already a C<new> function in scope. You'd end up 342calling the current package's C<new> as a subroutine, rather than the 343desired class's method. The compiler tries to cheat by remembering 344bareword C<require>s, but the grief when it messes up just isn't worth the 345years of debugging it will take you to track down such subtle bugs. 346 347There is another problem with this syntax: the indirect object is 348limited to a name, a scalar variable, or a block, because it would have 349to do too much lookahead otherwise, just like any other postfix 350dereference in the language. (These are the same quirky rules as are 351used for the filehandle slot in functions like C<print> and C<printf>.) 352This can lead to horribly confusing precedence problems, as in these 353next two lines: 354 355 move $obj->{FIELD}; # probably wrong! 356 move $ary[$i]; # probably wrong! 357 358Those actually parse as the very surprising: 359 360 $obj->move->{FIELD}; # Well, lookee here 361 $ary->move([$i]); # Didn't expect this one, eh? 362 363Rather than what you might have expected: 364 365 $obj->{FIELD}->move(); # You should be so lucky. 366 $ary[$i]->move; # Yeah, sure. 367 368To get the correct behavior with indirect object syntax, you would have 369to use a block around the indirect object: 370 371 move {$obj->{FIELD}}; 372 move {$ary[$i]}; 373 374Even then, you still have the same potential problem if there happens to 375be a function named C<move> in the current package. B<The C<< -> >> 376notation suffers from neither of these disturbing ambiguities, so we 377recommend you use it exclusively.> However, you may still end up having 378to read code using the indirect object notation, so it's important to be 379familiar with it. 380 381=head2 Default UNIVERSAL methods 382X<UNIVERSAL> 383 384The C<UNIVERSAL> package automatically contains the following methods that 385are inherited by all other classes: 386 387=over 4 388 389=item isa(CLASS) 390X<isa> 391 392C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> 393 394You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. Of 395course, this will do the wrong thing if someone has overridden C<isa> in a 396class, so don't do it. 397 398If you need to determine whether you've received a valid invocant, use the 399C<blessed> function from L<Scalar::Util>: 400X<invocant> X<blessed> 401 402 if (blessed($ref) && $ref->isa( 'Some::Class')) { 403 # ... 404 } 405 406C<blessed> returns the name of the package the argument has been 407blessed into, or C<undef>. 408 409=item can(METHOD) 410X<can> 411 412C<can> checks to see if its object has a method called C<METHOD>, 413if it does then a reference to the sub is returned, if it does not then 414I<undef> is returned. 415 416C<UNIVERSAL::can> can also be called as a subroutine with two arguments. It'll 417always return I<undef> if its first argument isn't an object or a class name. 418The same caveats for calling C<UNIVERSAL::isa> directly apply here, too. 419 420=item VERSION( [NEED] ) 421X<VERSION> 422 423C<VERSION> returns the version number of the class (package). If the 424NEED argument is given then it will check that the current version (as 425defined by the $VERSION variable in the given package) not less than 426NEED; it will die if this is not the case. This method is normally 427called as a class method. This method is called automatically by the 428C<VERSION> form of C<use>. 429 430 use A 1.2 qw(some imported subs); 431 # implies: 432 A->VERSION(1.2); 433 434=back 435 436B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and 437C<isa> uses a very similar method and cache-ing strategy. This may cause 438strange effects if the Perl code dynamically changes @ISA in any package. 439 440You may add other methods to the UNIVERSAL class via Perl or XS code. 441You do not need to C<use UNIVERSAL> to make these methods 442available to your program (and you should not do so). 443 444=head2 Destructors 445X<destructor> X<DESTROY> 446 447When the last reference to an object goes away, the object is 448automatically destroyed. (This may even be after you exit, if you've 449stored references in global variables.) If you want to capture control 450just before the object is freed, you may define a DESTROY method in 451your class. It will automatically be called at the appropriate moment, 452and you can do any extra cleanup you need to do. Perl passes a reference 453to the object under destruction as the first (and only) argument. Beware 454that the reference is a read-only value, and cannot be modified by 455manipulating C<$_[0]> within the destructor. The object itself (i.e. 456the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, 457C<%{$_[0]}> etc.) is not similarly constrained. 458 459Since DESTROY methods can be called at unpredictable times, it is 460important that you localise any global variables that the method may 461update. In particular, localise C<$@> if you use C<eval {}> and 462localise C<$?> if you use C<system> or backticks. 463 464If you arrange to re-bless the reference before the destructor returns, 465perl will again call the DESTROY method for the re-blessed object after 466the current one returns. This can be used for clean delegation of 467object destruction, or for ensuring that destructors in the base classes 468of your choosing get called. Explicitly calling DESTROY is also possible, 469but is usually never needed. 470 471Do not confuse the previous discussion with how objects I<CONTAINED> in the current 472one are destroyed. Such objects will be freed and destroyed automatically 473when the current object is freed, provided no other references to them exist 474elsewhere. 475 476=head2 Summary 477 478That's about all there is to it. Now you need just to go off and buy a 479book about object-oriented design methodology, and bang your forehead 480with it for the next six months or so. 481 482=head2 Two-Phased Garbage Collection 483X<garbage collection> X<GC> X<circular reference> 484X<reference, circular> X<DESTROY> X<destructor> 485 486For most purposes, Perl uses a fast and simple, reference-based 487garbage collection system. That means there's an extra 488dereference going on at some level, so if you haven't built 489your Perl executable using your C compiler's C<-O> flag, performance 490will suffer. If you I<have> built Perl with C<cc -O>, then this 491probably won't matter. 492 493A more serious concern is that unreachable memory with a non-zero 494reference count will not normally get freed. Therefore, this is a bad 495idea: 496 497 { 498 my $a; 499 $a = \$a; 500 } 501 502Even thought $a I<should> go away, it can't. When building recursive data 503structures, you'll have to break the self-reference yourself explicitly 504if you don't care to leak. For example, here's a self-referential 505node such as one might use in a sophisticated tree structure: 506 507 sub new_node { 508 my $class = shift; 509 my $node = {}; 510 $node->{LEFT} = $node->{RIGHT} = $node; 511 $node->{DATA} = [ @_ ]; 512 return bless $node => $class; 513 } 514 515If you create nodes like that, they (currently) won't go away unless you 516break their self reference yourself. (In other words, this is not to be 517construed as a feature, and you shouldn't depend on it.) 518 519Almost. 520 521When an interpreter thread finally shuts down (usually when your program 522exits), then a rather costly but complete mark-and-sweep style of garbage 523collection is performed, and everything allocated by that thread gets 524destroyed. This is essential to support Perl as an embedded or a 525multithreadable language. For example, this program demonstrates Perl's 526two-phased garbage collection: 527 528 #!/usr/bin/perl 529 package Subtle; 530 531 sub new { 532 my $test; 533 $test = \$test; 534 warn "CREATING " . \$test; 535 return bless \$test; 536 } 537 538 sub DESTROY { 539 my $self = shift; 540 warn "DESTROYING $self"; 541 } 542 543 package main; 544 545 warn "starting program"; 546 { 547 my $a = Subtle->new; 548 my $b = Subtle->new; 549 $$a = 0; # break selfref 550 warn "leaving block"; 551 } 552 553 warn "just exited block"; 554 warn "time to die..."; 555 exit; 556 557When run as F</foo/test>, the following output is produced: 558 559 starting program at /foo/test line 18. 560 CREATING SCALAR(0x8e5b8) at /foo/test line 7. 561 CREATING SCALAR(0x8e57c) at /foo/test line 7. 562 leaving block at /foo/test line 23. 563 DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13. 564 just exited block at /foo/test line 26. 565 time to die... at /foo/test line 27. 566 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. 567 568Notice that "global destruction" bit there? That's the thread 569garbage collector reaching the unreachable. 570 571Objects are always destructed, even when regular refs aren't. Objects 572are destructed in a separate pass before ordinary refs just to 573prevent object destructors from using refs that have been themselves 574destructed. Plain refs are only garbage-collected if the destruct level 575is greater than 0. You can test the higher levels of global destruction 576by setting the PERL_DESTRUCT_LEVEL environment variable, presuming 577C<-DDEBUGGING> was enabled during perl build time. 578See L<perlhack/PERL_DESTRUCT_LEVEL> for more information. 579 580A more complete garbage collection strategy will be implemented 581at a future date. 582 583In the meantime, the best solution is to create a non-recursive container 584class that holds a pointer to the self-referential data structure. 585Define a DESTROY method for the containing object's class that manually 586breaks the circularities in the self-referential structure. 587 588=head1 SEE ALSO 589 590A kinder, gentler tutorial on object-oriented programming in Perl can 591be found in L<perltoot>, L<perlboot> and L<perltooc>. You should 592also check out L<perlbot> for other object tricks, traps, and tips, as 593well as L<perlmodlib> for some style guides on constructing both 594modules and classes. 595