1 /*-
2 * Copyright (C) 2010 Nathan Whitehorn
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
15 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
16 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
17 * IN NO EVENT SHALL TOOLS GMBH BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
20 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
21 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
22 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
23 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include <sys/cdefs.h>
27 __FBSDID("$FreeBSD: stable/9/sys/boot/powerpc/ps3/ps3cons.c 217044 2011-01-06 04:12:29Z nwhitehorn $");
28
29 #include <stand.h>
30 #include "bootstrap.h"
31 #include "font.h"
32 #include "lv1call.h"
33 #include "ps3.h"
34
35 #define FONT_SIZE 14
36 #define FONT dflt_font_14
37 #define XMARGIN 40
38 #define YMARGIN 30
39 #define BG_COLOR 0x00000000
40 #define FG_COLOR 0xffffffff
41
42 #define FB_SIZE (16*1024*1024)
43 uint64_t fb_paddr = 0;
44 uint32_t *fb_vaddr;
45
46 int fb_width, fb_height;
47 int x, y;
48
49 static void ps3cons_probe(struct console *cp);
50 static int ps3cons_init(int arg);
51 static void ps3cons_putchar(int c);
52 static int ps3cons_getchar();
53 static int ps3cons_poll();
54
55 struct console ps3console = {
56 "ps3",
57 "Playstation 3 Framebuffer",
58 0,
59 ps3cons_probe,
60 ps3cons_init,
61 ps3cons_putchar,
62 ps3cons_getchar,
63 ps3cons_poll,
64 };
65
66 static void
ps3cons_probe(struct console * cp)67 ps3cons_probe(struct console *cp)
68 {
69 /* XXX: Get from HV */
70 fb_width = 720;
71 fb_height = 480;
72
73 cp->c_flags |= C_PRESENTIN|C_PRESENTOUT;
74 }
75
76 static int
ps3cons_init(int arg)77 ps3cons_init(int arg)
78 {
79 uint64_t fbhandle, fbcontext;
80 int i;
81
82 lv1_gpu_open(0);
83 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
84 0,0,0,0);
85 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
86 0,0,1,0);
87 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
88 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
89 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
90 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
91 lv1_gpu_memory_allocate(FB_SIZE, 0, 0, 0, 0, &fbhandle, &fb_paddr);
92 lv1_gpu_context_allocate(fbhandle, 0, &fbcontext);
93
94 lv1_gpu_context_attribute(fbcontext,
95 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
96 lv1_gpu_context_attribute(fbcontext,
97 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
98
99 fb_vaddr = ps3mmu_mapdev(fb_paddr, FB_SIZE);
100
101 x = y = 0;
102
103 /* Blank console */
104 for (i = 0; i < fb_width*fb_height; i++)
105 fb_vaddr[i] = BG_COLOR;
106
107 return (0);
108 }
109
110 static void
ps3cons_putchar(int c)111 ps3cons_putchar(int c)
112 {
113 uint32_t fg, bg;
114 uint32_t *addr;
115 int i, j, k;
116 u_char *p;
117
118 fg = FG_COLOR;
119 bg = BG_COLOR;
120
121 switch (c) {
122 case '\0':
123 break;
124 case '\r':
125 x = 0;
126 break;
127 case '\n':
128 y += FONT_SIZE;
129 break;
130 case '\b':
131 x = max(0, x - 8);
132 break;
133 default:
134 /* Wrap long lines */
135 if (x + XMARGIN + FONT_SIZE > fb_width - XMARGIN) {
136 y += FONT_SIZE;
137 x = 0;
138 }
139
140 if (y + YMARGIN + FONT_SIZE > fb_height - YMARGIN)
141 y = 0;
142
143 addr = fb_vaddr + (y + YMARGIN)*fb_width + (x + XMARGIN);
144 p = FONT + c*FONT_SIZE;
145
146 for (i = 0; i < FONT_SIZE; i++) {
147 for (j = 0, k = 7; j < 8; j++, k--) {
148 if ((p[i] & (1 << k)) == 0)
149 *(addr + j) = bg;
150 else
151 *(addr + j) = fg;
152 }
153
154 addr += fb_width;
155 }
156
157 x += 8;
158 break;
159 }
160 }
161
162 static int
ps3cons_getchar()163 ps3cons_getchar()
164 {
165 return (-1);
166 }
167
168 static int
ps3cons_poll()169 ps3cons_poll()
170 {
171 return (0);
172 }
173
174