xref: /dragonfly/games/robots/extern.c (revision 86d7f5d305c6adaa56ff4582ece9859d73106103)
1 /*-
2  * Copyright (c) 1980, 1993
3  *        The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)extern.c     8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $
31  * $DragonFly: src/games/robots/extern.c,v 1.3 2006/08/27 21:45:07 pavalos Exp $
32  */
33 
34 #include "robots.h"
35 
36 bool Real_time = false;                 /* Play in real time? */
37 bool Jump = false;            /* Jump while running, counting, or waiting */
38 bool Teleport = false;                  /* Teleport automatically when player must */
39 
40 bool Dead;                              /* Player is now dead */
41 bool Running = false;                   /* Currently in the middle of a run */
42 bool Waiting;                           /* Player is waiting for end */
43 bool Newscore;                          /* There was a new score added */
44 bool Was_bonus = false;                 /* Was a bonus last level */
45 bool Full_clear = true;                 /* Lots of junk for init_field to clear */
46 
47 #ifdef FANCY
48 bool Pattern_roll = false;    /* Auto play for YHBJNLUK pattern */
49 bool Stand_still = false;     /* Auto play for standing still pattern */
50 #endif
51 
52 char Cnt_move;                          /* Command which has preceded the count */
53 char Run_ch;                            /* Character for the direction we are running */
54 
55 char Field[Y_FIELDSIZE][X_FIELDSIZE];   /* the playing field itself */
56 
57 char *Next_move;              /* Next move to be used in the pattern */
58 const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
59 
60 int Count = 0;                          /* Command count */
61 int Level;                              /* Current level */
62 int Num_robots;                         /* Number of robots left */
63 int Num_scores;                         /* Number of scores posted */
64 int Start_level = 1;                    /* Level on which to start */
65 int Wait_bonus;                         /* bonus for waiting */
66 
67 int Score;                              /* Current score */
68 
69 COORD Max;                              /* Max area robots take up */
70 COORD Min;                              /* Min area robots take up */
71 COORD My_pos;                           /* Player's current position */
72 COORD Robots[MAXROBOTS];      /* Robots' current positions */
73 
74 jmp_buf   End_move;           /* Jump to on Real_time */
75