xref: /dragonfly/games/hack/hack.mklev.c (revision 4318c66eac379e15105fe145d406dfef81b795f6)
1 /*        $NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $        */
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <unistd.h>
65 #include <stdlib.h>
66 #include "hack.h"
67 #include "extern.h"
68 
69 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
70 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
71 
72 #include "def.mkroom.h"
73 #define   XLIM      4                   /* define minimum required space around a
74                                          * room */
75 #define   YLIM      3
76 static boolean secret;                  /* TRUE while making a vault: increase
77                                          * [XY]LIM */
78 static int smeq[MAXNROFROOMS + 1];
79 static const struct rm zerorm;
80 static schar nxcor;
81 static boolean goldseen;
82 
83 int             doorindex;
84 int             nroom;
85 
86 /* Definitions used by makerooms() and addrs() */
87 #define   MAXRS     50                  /* max lth of temp rectangle table -
88                                          * arbitrary */
89 static struct rectangle {
90           xchar           rlx, rly, rhx, rhy;
91 } rs[MAXRS + 1];
92 static int rscnt, rsmax;      /* 0..rscnt-1: currently under consideration */
93 /* rscnt..rsmax: discarded */
94 
95 static int makerooms(void);
96 static void addrs(int, int, int, int);
97 static void addrsx(int, int, int, int, boolean);
98 static int comp(const void *, const void *);
99 static coord finddpos(int, int, int, int);
100 static int okdoor(int, int);
101 static void dodoor(int, int, struct mkroom *);
102 static void dosdoor(int, int, struct mkroom *, int);
103 static int maker(schar, schar, schar, schar);
104 static void makecorridors(void);
105 static void join(int, int);
106 static void make_niches(void);
107 static void makevtele(void);
108 static void makeniche(boolean);
109 
110 void
makelevel(void)111 makelevel(void)
112 {
113           struct mkroom  *croom, *troom;
114           unsigned        tryct;
115           int x, y;
116 
117           nroom = 0;
118           doorindex = 0;
119           rooms[0].hx = -1;   /* in case we are in a maze */
120 
121           for (x = 0; x < COLNO; x++)
122                     for (y = 0; y < ROWNO; y++)
123                               levl[x][y] = zerorm;
124 
125           oinit();            /* assign level dependent obj probabilities */
126 
127           if (dlevel >= rn1(3, 26)) {   /* there might be several mazes */
128                     makemaz();
129                     return;
130           }
131           /* construct the rooms */
132           nroom = 0;
133           secret = FALSE;
134           (void) makerooms();
135 
136           /* construct stairs (up and down in different rooms if possible) */
137           croom = &rooms[rn2(nroom)];
138           xdnstair = somex();
139           ydnstair = somey();
140           levl[xdnstair][ydnstair].scrsym = '>';
141           levl[xdnstair][ydnstair].typ = STAIRS;
142           if (nroom > 1) {
143                     troom = croom;
144                     croom = &rooms[rn2(nroom - 1)];
145                     if (croom >= troom)
146                               croom++;
147           }
148           xupstair = somex(); /* %% < and > might be in the same place */
149           yupstair = somey();
150           levl[xupstair][yupstair].scrsym = '<';
151           levl[xupstair][yupstair].typ = STAIRS;
152 
153           /* for each room: put things inside */
154           for (croom = rooms; croom->hx > 0; croom++) {
155 
156                     /* put a sleeping monster inside */
157                     /*
158                      * Note: monster may be on the stairs. This cannot be
159                      * avoided: maybe the player fell through a trapdoor while a
160                      * monster was on the stairs. Conclusion: we have to check
161                      * for monsters on the stairs anyway.
162                      */
163                     if (!rn2(3))
164                               (void)
165                                         makemon((struct permonst *) 0, somex(), somey());
166 
167                     /* put traps and mimics inside */
168                     goldseen = FALSE;
169                     while (!rn2(8 - (dlevel / 6)))
170                               mktrap(0, 0, croom);
171                     if (!goldseen && !rn2(3))
172                               mkgold(0L, somex(), somey());
173                     if (!rn2(3)) {
174                               (void) mkobj_at(0, somex(), somey());
175                               tryct = 0;
176                               while (!rn2(5)) {
177                                         if (++tryct > 100) {
178                                                   printf("tryct overflow4\n");
179                                                   break;
180                                         }
181                                         (void) mkobj_at(0, somex(), somey());
182                               }
183                     }
184           }
185 
186           qsort(rooms, nroom, sizeof(rooms[0]), comp);
187           makecorridors();
188           make_niches();
189 
190           /* make a secret treasure vault, not connected to the rest */
191           if (nroom <= (2 * MAXNROFROOMS / 3))
192                     if (rn2(3)) {
193                               troom = &rooms[nroom];
194                               secret = TRUE;
195                               if (makerooms()) {
196                                         troom->rtype = VAULT;         /* treasure vault */
197                                         for (x = troom->lx; x <= troom->hx; x++)
198                                                   for (y = troom->ly; y <= troom->hy; y++)
199                                                             mkgold((long) (rnd(dlevel * 100) + 50), x, y);
200                                         if (!rn2(3))
201                                                   makevtele();
202                               }
203                     }
204 #ifndef QUEST
205 #ifdef WIZARD
206           if (wizard && getenv("SHOPTYPE"))
207                     mkshop();
208           else
209 #endif    /* WIZARD */
210           if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
211                     mkshop();
212           else if (dlevel > 6 && !rn2(7))
213                     mkzoo(ZOO);
214           else if (dlevel > 9 && !rn2(5))
215                     mkzoo(BEEHIVE);
216           else if (dlevel > 11 && !rn2(6))
217                     mkzoo(MORGUE);
218           else if (dlevel > 18 && !rn2(6))
219                     mkswamp();
220 #endif    /* QUEST */
221 }
222 
223 static int
makerooms(void)224 makerooms(void)
225 {
226           struct rectangle *rsp;
227           int             lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
228           int             tryct = 0, xlim, ylim;
229 
230           /* init */
231           xlim = XLIM + secret;
232           ylim = YLIM + secret;
233           if (nroom == 0) {
234                     rsp = rs;
235                     rsp->rlx = rsp->rly = 0;
236                     rsp->rhx = COLNO - 1;
237                     rsp->rhy = ROWNO - 1;
238                     rsmax = 1;
239           }
240           rscnt = rsmax;
241 
242           /* make rooms until satisfied */
243           while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
244                     if (!secret && nroom > (MAXNROFROOMS / 3) &&
245                         !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
246                               return (0);
247 
248                     /* pick a rectangle */
249                     rsp = &rs[rn2(rscnt)];
250                     hx = rsp->rhx;
251                     hy = rsp->rhy;
252                     lx = rsp->rlx;
253                     ly = rsp->rly;
254 
255                     /* find size of room */
256                     if (secret)
257                               dx = dy = 1;
258                     else {
259                               dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
260                               dy = 2 + rn2(4);
261                               if (dx * dy > 50)
262                                         dy = 50 / dx;
263                     }
264 
265                     /* look whether our room will fit */
266                     if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
267                               /* no, too small */
268                               /* maybe we throw this area out */
269                               if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
270                                         rscnt--;
271                                         rs[rsmax] = *rsp;
272                                         *rsp = rs[rscnt];
273                                         rs[rscnt] = rs[rsmax];
274                                         tryct = 0;
275                               } else
276                                         tryct++;
277                               continue;
278                     }
279                     lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
280                     lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
281                     hix = lowx + dx;
282                     hiy = lowy + dy;
283 
284                     if (maker(lowx, dx, lowy, dy)) {
285                               if (secret)
286                                         return (1);
287                               addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
288                               tryct = 0;
289                     } else if (tryct++ > 100)
290                               break;
291           }
292           return (0);                   /* failed to make vault - very strange */
293 }
294 
295 static void
addrs(int lowx,int lowy,int hix,int hiy)296 addrs(int lowx, int lowy, int hix, int hiy)
297 {
298           struct rectangle *rsp;
299           int             lx, ly, hx, hy, xlim, ylim;
300           boolean         discarded;
301 
302           xlim = XLIM + secret;
303           ylim = YLIM + secret;
304 
305           /* walk down since rscnt and rsmax change */
306           for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
307 
308                     if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
309                         (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
310                               continue;
311                     if ((discarded = (rsp >= &rs[rscnt]))) {
312                               *rsp = rs[--rsmax];
313                     } else {
314                               rsmax--;
315                               rscnt--;
316                               *rsp = rs[rscnt];
317                               if (rscnt != rsmax)
318                                         rs[rscnt] = rs[rsmax];
319                     }
320                     if (lowy - ly > 2 * ylim + 4)
321                               addrsx(lx, ly, hx, lowy - 2, discarded);
322                     if (lowx - lx > 2 * xlim + 4)
323                               addrsx(lx, ly, lowx - 2, hy, discarded);
324                     if (hy - hiy > 2 * ylim + 4)
325                               addrsx(lx, hiy + 2, hx, hy, discarded);
326                     if (hx - hix > 2 * xlim + 4)
327                               addrsx(hix + 2, ly, hx, hy, discarded);
328           }
329 }
330 
331 /* discarded: piece of a discarded area */
332 static void
addrsx(int lx,int ly,int hx,int hy,boolean discarded)333 addrsx(int lx, int ly, int hx, int hy, boolean discarded)
334 {
335           struct rectangle *rsp;
336 
337           /* check inclusions */
338           for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
339                     if (lx >= rsp->rlx && hx <= rsp->rhx &&
340                         ly >= rsp->rly && hy <= rsp->rhy)
341                               return;
342           }
343 
344           /* make a new entry */
345           if (rsmax >= MAXRS) {
346 #ifdef WIZARD
347                     if (wizard)
348                               pline("MAXRS may be too small.");
349 #endif    /* WIZARD */
350                     return;
351           }
352           rsmax++;
353           if (!discarded) {
354                     *rsp = rs[rscnt];
355                     rsp = &rs[rscnt];
356                     rscnt++;
357           }
358           rsp->rlx = lx;
359           rsp->rly = ly;
360           rsp->rhx = hx;
361           rsp->rhy = hy;
362 }
363 
364 static int
comp(const void * vx,const void * vy)365 comp(const void *vx, const void *vy)
366 {
367           const struct mkroom  *x = vx, *y = vy;
368           if (x->lx < y->lx)
369                     return (-1);
370           return (x->lx > y->lx);
371 }
372 
373 static coord
finddpos(int xl,int yl,int xh,int yh)374 finddpos(int xl, int yl, int xh, int yh)
375 {
376           coord           ff;
377           int x, y;
378 
379           x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
380           y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
381           if (okdoor(x, y))
382                     goto gotit;
383 
384           for (x = xl; x <= xh; x++)
385                     for (y = yl; y <= yh; y++)
386                               if (okdoor(x, y))
387                                         goto gotit;
388 
389           for (x = xl; x <= xh; x++)
390                     for (y = yl; y <= yh; y++)
391                               if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
392                                         goto gotit;
393           /* cannot find something reasonable -- strange */
394           x = xl;
395           y = yh;
396 gotit:
397           ff.x = x;
398           ff.y = y;
399           return (ff);
400 }
401 
402 /* see whether it is allowable to create a door at [x,y] */
403 static int
okdoor(int x,int y)404 okdoor(int x, int y)
405 {
406           if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
407               levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
408               levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
409               levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
410               (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
411               doorindex >= DOORMAX)
412                     return (0);
413           return (1);
414 }
415 
416 static void
dodoor(int x,int y,struct mkroom * aroom)417 dodoor(int x, int y, struct mkroom *aroom)
418 {
419           if (doorindex >= DOORMAX) {
420                     impossible("DOORMAX exceeded?");
421                     return;
422           }
423           if (!okdoor(x, y) && nxcor)
424                     return;
425           dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
426 }
427 
428 static void
dosdoor(int x,int y,struct mkroom * aroom,int type)429 dosdoor(int x, int y, struct mkroom *aroom, int type)
430 {
431           struct mkroom  *broom;
432           int tmp;
433 
434           if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
435                     type = DOOR;
436           levl[x][y].typ = type;
437           if (type == DOOR)
438                     levl[x][y].scrsym = '+';
439           aroom->doorct++;
440           broom = aroom + 1;
441           if (broom->hx < 0)
442                     tmp = doorindex;
443           else
444                     for (tmp = doorindex; tmp > broom->fdoor; tmp--)
445                               doors[tmp] = doors[tmp - 1];
446           doorindex++;
447           doors[tmp].x = x;
448           doors[tmp].y = y;
449           for (; broom->hx >= 0; broom++)
450                     broom->fdoor++;
451 }
452 
453 /* Only called from makerooms() */
454 static int
maker(schar lowx,schar ddx,schar lowy,schar ddy)455 maker(schar lowx, schar ddx, schar lowy, schar ddy)
456 {
457           struct mkroom  *croom;
458           int x, y, hix = lowx + ddx, hiy = lowy + ddy;
459           int xlim = XLIM + secret, ylim = YLIM + secret;
460 
461           if (nroom >= MAXNROFROOMS)
462                     return (0);
463           if (lowx < XLIM)
464                     lowx = XLIM;
465           if (lowy < YLIM)
466                     lowy = YLIM;
467           if (hix > COLNO - XLIM - 1)
468                     hix = COLNO - XLIM - 1;
469           if (hiy > ROWNO - YLIM - 1)
470                     hiy = ROWNO - YLIM - 1;
471 chk:
472           if (hix <= lowx || hiy <= lowy)
473                     return (0);
474 
475           /* check area around room (and make room smaller if necessary) */
476           for (x = lowx - xlim; x <= hix + xlim; x++) {
477                     for (y = lowy - ylim; y <= hiy + ylim; y++) {
478                               if (levl[x][y].typ) {
479 #ifdef WIZARD
480                                         if (wizard && !secret)
481                                                   pline("Strange area [%d,%d] in maker().", x, y);
482 #endif    /* WIZARD */
483                                         if (!rn2(3))
484                                                   return (0);
485                                         if (x < lowx)
486                                                   lowx = x + xlim + 1;
487                                         else
488                                                   hix = x - xlim - 1;
489                                         if (y < lowy)
490                                                   lowy = y + ylim + 1;
491                                         else
492                                                   hiy = y - ylim - 1;
493                                         goto chk;
494                               }
495                     }
496           }
497 
498           croom = &rooms[nroom];
499 
500           /* on low levels the room is lit (usually) */
501           /* secret vaults are always lit */
502           if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
503                     for (x = lowx - 1; x <= hix + 1; x++)
504                               for (y = lowy - 1; y <= hiy + 1; y++)
505                                         levl[x][y].lit = 1;
506                     croom->rlit = 1;
507           } else
508                     croom->rlit = 0;
509           croom->lx = lowx;
510           croom->hx = hix;
511           croom->ly = lowy;
512           croom->hy = hiy;
513           croom->rtype = croom->doorct = croom->fdoor = 0;
514 
515           for (x = lowx - 1; x <= hix + 1; x++)
516                     for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
517                               levl[x][y].scrsym = '-';
518                               levl[x][y].typ = HWALL;
519                     }
520           for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
521                     for (y = lowy; y <= hiy; y++) {
522                               levl[x][y].scrsym = '|';
523                               levl[x][y].typ = VWALL;
524                     }
525           for (x = lowx; x <= hix; x++)
526                     for (y = lowy; y <= hiy; y++) {
527                               levl[x][y].scrsym = '.';
528                               levl[x][y].typ = ROOM;
529                     }
530 
531           smeq[nroom] = nroom;
532           croom++;
533           croom->hx = -1;
534           nroom++;
535           return (1);
536 }
537 
538 static void
makecorridors(void)539 makecorridors(void)
540 {
541           int a, b;
542 
543           nxcor = 0;
544           for (a = 0; a < nroom - 1; a++)
545                     join(a, a + 1);
546           for (a = 0; a < nroom - 2; a++)
547                     if (smeq[a] != smeq[a + 2])
548                               join(a, a + 2);
549           for (a = 0; a < nroom; a++)
550                     for (b = 0; b < nroom; b++)
551                               if (smeq[a] != smeq[b])
552                                         join(a, b);
553           if (nroom > 2)
554                     for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
555                               a = rn2(nroom);
556                               b = rn2(nroom - 2);
557                               if (b >= a)
558                                         b += 2;
559                               join(a, b);
560                     }
561 }
562 
563 static void
join(int a,int b)564 join(int a, int b)
565 {
566           coord           cc, tt;
567           int tx, ty, xx, yy;
568           struct rm      *crm;
569           struct mkroom  *croom, *troom;
570           int dx, dy, dix, diy, cct;
571 
572           croom = &rooms[a];
573           troom = &rooms[b];
574 
575           /*
576            * find positions cc and tt for doors in croom and troom and
577            * direction for a corridor between them
578            */
579 
580           if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
581                     return;
582           if (troom->lx > croom->hx) {
583                     dx = 1;
584                     dy = 0;
585                     xx = croom->hx + 1;
586                     tx = troom->lx - 1;
587                     cc = finddpos(xx, croom->ly, xx, croom->hy);
588                     tt = finddpos(tx, troom->ly, tx, troom->hy);
589           } else if (troom->hy < croom->ly) {
590                     dy = -1;
591                     dx = 0;
592                     yy = croom->ly - 1;
593                     cc = finddpos(croom->lx, yy, croom->hx, yy);
594                     ty = troom->hy + 1;
595                     tt = finddpos(troom->lx, ty, troom->hx, ty);
596           } else if (troom->hx < croom->lx) {
597                     dx = -1;
598                     dy = 0;
599                     xx = croom->lx - 1;
600                     tx = troom->hx + 1;
601                     cc = finddpos(xx, croom->ly, xx, croom->hy);
602                     tt = finddpos(tx, troom->ly, tx, troom->hy);
603           } else {
604                     dy = 1;
605                     dx = 0;
606                     yy = croom->hy + 1;
607                     ty = troom->ly - 1;
608                     cc = finddpos(croom->lx, yy, croom->hx, yy);
609                     tt = finddpos(troom->lx, ty, troom->hx, ty);
610           }
611           xx = cc.x;
612           yy = cc.y;
613           tx = tt.x - dx;
614           ty = tt.y - dy;
615           if (nxcor && levl[xx + dx][yy + dy].typ)
616                     return;
617           dodoor(xx, yy, croom);
618 
619           cct = 0;
620           while (xx != tx || yy != ty) {
621                     xx += dx;
622                     yy += dy;
623 
624                     /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
625                     if (cct++ > 500 || (nxcor && !rn2(35)))
626                               return;
627 
628                     if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
629                               return;   /* impossible */
630 
631                     crm = &levl[xx][yy];
632                     if (!(crm->typ)) {
633                               if (rn2(100)) {
634                                         crm->typ = CORR;
635                                         crm->scrsym = CORR_SYM;
636                                         if (nxcor && !rn2(50))
637                                                   (void) mkobj_at(ROCK_SYM, xx, yy);
638                               } else {
639                                         crm->typ = SCORR;
640                                         crm->scrsym = ' ';
641                               }
642                     } else if (crm->typ != CORR && crm->typ != SCORR) {
643                               /* strange ... */
644                               return;
645                     }
646                     /* find next corridor position */
647                     dix = abs(xx - tx);
648                     diy = abs(yy - ty);
649 
650                     /* do we have to change direction ? */
651                     if (dy && dix > diy) {
652                               int ddx = (xx > tx) ? -1 : 1;
653 
654                               crm = &levl[xx + ddx][yy];
655                               if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
656                                         dx = ddx;
657                                         dy = 0;
658                                         continue;
659                               }
660                     } else if (dx && diy > dix) {
661                               int ddy = (yy > ty) ? -1 : 1;
662 
663                               crm = &levl[xx][yy + ddy];
664                               if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
665                                         dy = ddy;
666                                         dx = 0;
667                                         continue;
668                               }
669                     }
670                     /* continue straight on? */
671                     crm = &levl[xx + dx][yy + dy];
672                     if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
673                               continue;
674 
675                     /* no, what must we do now?? */
676                     if (dx) {
677                               dx = 0;
678                               dy = (ty < yy) ? -1 : 1;
679                               crm = &levl[xx + dx][yy + dy];
680                               if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
681                                         continue;
682                               dy = -dy;
683                               continue;
684                     } else {
685                               dy = 0;
686                               dx = (tx < xx) ? -1 : 1;
687                               crm = &levl[xx + dx][yy + dy];
688                               if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
689                                         continue;
690                               dx = -dx;
691                               continue;
692                     }
693           }
694 
695           /* we succeeded in digging the corridor */
696           dodoor(tt.x, tt.y, troom);
697 
698           if (smeq[a] < smeq[b])
699                     smeq[b] = smeq[a];
700           else
701                     smeq[a] = smeq[b];
702 }
703 
704 static void
make_niches(void)705 make_niches(void)
706 {
707           int             ct = rnd(nroom / 2 + 1);
708           while (ct--)
709                     makeniche(FALSE);
710 }
711 
712 static void
makevtele(void)713 makevtele(void)
714 {
715           makeniche(TRUE);
716 }
717 
718 static void
makeniche(boolean with_trap)719 makeniche(boolean with_trap)
720 {
721           struct mkroom  *aroom;
722           struct rm      *rm;
723           int             vct = 8;
724           coord           dd;
725           int                 dy, xx, yy;
726           struct trap    *ttmp;
727 
728           if (doorindex < DOORMAX)
729                     while (vct--) {
730                               aroom = &rooms[rn2(nroom - 1)];
731                               if (aroom->rtype != 0)
732                                         continue; /* not an ordinary room */
733                               if (aroom->doorct == 1 && rn2(5))
734                                         continue;
735                               if (rn2(2)) {
736                                         dy = 1;
737                                         dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
738                               } else {
739                                         dy = -1;
740                                         dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
741                               }
742                               xx = dd.x;
743                               yy = dd.y;
744                               if ((rm = &levl[xx][yy + dy])->typ)
745                                         continue;
746                               if (with_trap || !rn2(4)) {
747                                         rm->typ = SCORR;
748                                         rm->scrsym = ' ';
749                                         if (with_trap) {
750                                                   ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
751                                                   ttmp->once = 1;
752                                                   make_engr_at(xx, yy - dy, "ad ae?ar um");
753                                         }
754                                         dosdoor(xx, yy, aroom, SDOOR);
755                               } else {
756                                         rm->typ = CORR;
757                                         rm->scrsym = CORR_SYM;
758                                         if (rn2(7))
759                                                   dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
760                                         else {
761                                                   mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
762                                                   if (!rn2(3))
763                                                             (void) mkobj_at(0, xx, yy + dy);
764                                         }
765                               }
766                               return;
767                     }
768 }
769 
770 /* make a trap somewhere (in croom if mazeflag = 0) */
771 void
mktrap(int num,int mazeflag,struct mkroom * croom)772 mktrap(int num, int mazeflag, struct mkroom *croom)
773 {
774           struct trap    *ttmp;
775           int             kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
776           xchar           mx, my;
777 
778           if (!num || num >= TRAPNUM) {
779                     nopierc = (dlevel < 4) ? 1 : 0;
780                     nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
781                     if (strchr(fut_geno, 'M'))
782                               nomimic = 1;
783                     kind = rn2(TRAPNUM - nopierc - nomimic);
784                     /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
785           } else
786                     kind = num;
787 
788           if (kind == MIMIC) {
789                     struct monst   *mtmp;
790 
791                     fakedoor = (!rn2(3) && !mazeflag);
792                     fakegold = (!fakedoor && !rn2(2));
793                     if (fakegold)
794                               goldseen = TRUE;
795                     do {
796                               if (++tryct > 200)
797                                         return;
798                               if (fakedoor) {
799                                         /* note: fakedoor maybe on actual door */
800                                         if (rn2(2)) {
801                                                   if (rn2(2))
802                                                             mx = croom->hx + 1;
803                                                   else
804                                                             mx = croom->lx - 1;
805                                                   my = somey();
806                                         } else {
807                                                   if (rn2(2))
808                                                             my = croom->hy + 1;
809                                                   else
810                                                             my = croom->ly - 1;
811                                                   mx = somex();
812                                         }
813                               } else if (mazeflag) {
814                                         coord           mm;
815                                         mm = mazexy();
816                                         mx = mm.x;
817                                         my = mm.y;
818                               } else {
819                                         mx = somex();
820                                         my = somey();
821                               }
822                     } while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
823                     if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
824                               mtmp->mimic = 1;
825                               mtmp->mappearance =
826                                         fakegold ? '$' : fakedoor ? '+' :
827                                         (mazeflag && rn2(2)) ? AMULET_SYM :
828                                         "=/)%?![<>"[rn2(9)];
829                     }
830                     return;
831           }
832           do {
833                     if (++tryct > 200)
834                               return;
835                     if (mazeflag) {
836                               coord           mm;
837                               mm = mazexy();
838                               mx = mm.x;
839                               my = mm.y;
840                     } else {
841                               mx = somex();
842                               my = somey();
843                     }
844           } while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
845           ttmp = maketrap(mx, my, kind);
846           if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
847                     ttmp->tseen = 1;
848 }
849