xref: /dragonfly/games/battlestar/init.c (revision 4318c66eac379e15105fe145d406dfef81b795f6)
1 /*        @(#)init.c          8.4 (Berkeley) 4/30/95                                      */
2 /*        $NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $   */
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *        The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include "extern.h"
34 
35 static int checkout(const char *);
36 static const char *getutmp(void);
37 static int wizard(const char *);
38 
39 void
initialize(const char * filename)40 initialize(const char *filename)
41 {
42           const struct objs *p;
43           char *savefile;
44 
45           puts("Version 4.2, fall 1984.");
46           puts("First Adventure game written by His Lordship, the honorable");
47           puts("Admiral D.W. Riggle\n");
48           location = dayfile;
49           srandom(time(NULL));
50           username = getutmp();
51           wordinit();
52           if (filename == NULL) {
53                     direction = NORTH;
54                     ourtime = 0;
55                     snooze = CYCLE * 1.5;
56                     position = 22;
57                     setbit(wear, PAJAMAS);
58                     fuel = TANKFULL;
59                     torps = TORPEDOES;
60                     for (p = dayobjs; p->room != 0; p++)
61                               setbit(location[p->room].objects, p->obj);
62           } else {
63                     savefile = save_file_name(filename, strlen(filename));
64                     restore(savefile);
65                     free(savefile);
66           }
67           wiz = wizard(username);
68           signal(SIGINT, diesig);
69 }
70 
71 static const char *
getutmp(void)72 getutmp(void)
73 {
74           struct passwd *ptr;
75 
76           ptr = getpwuid(getuid());
77           if (ptr == NULL)
78                     return "";
79           else
80                     return strdup(ptr->pw_name);
81 }
82 
83 /* Hereditary wizards.  A configuration file might make more sense. */
84 static const char *const list[] = {
85           "riggle",
86           "chris",
87           "edward",
88           "comay",
89           "yee",
90           "dmr",
91           "ken",
92           0
93 };
94 
95 static const char *const badguys[] = {
96           "wnj",
97           "root",
98           "ted",
99           0
100 };
101 
102 static int
wizard(const char * uname)103 wizard(const char *uname)
104 {
105           int     flag;
106 
107           if ((flag = checkout(uname)) != 0)
108                     printf("You are the Great wizard %s.\n", uname);
109           return flag;
110 }
111 
112 static int
checkout(const char * uname)113 checkout(const char *uname)
114 {
115           const char  *const *ptr;
116 
117           for (ptr = list; *ptr; ptr++)
118                     if (strcmp(*ptr, uname) == 0)
119                               return 1;
120           for (ptr = badguys; *ptr; ptr++)
121                     if (strcmp(*ptr, uname) == 0) {
122                               printf("You are the Poor anti-wizard %s.  Good Luck!\n",
123                                   uname);
124                               CUMBER = 3;
125                               WEIGHT = 9;         /* that'll get him! */
126                               ourclock = 10;
127                               setbit(location[7].objects, WOODSMAN);  /* viper room */
128                               setbit(location[20].objects, WOODSMAN); /* laser " */
129                               setbit(location[13].objects, DARK);     /* amulet " */
130                               setbit(location[8].objects, ELF);       /* closet */
131                               return 0; /* anything else, Chris? */
132                     }
133           return 0;
134 }
135