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Searched refs:add128 (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/sys/lib/libkern/
Dsoftfloat-macros.h332 add128( in add128() function
487 add128( z0, more1, 0, z1, &z0, &z1 ); in mul128By64To192()
518 add128( z1, more2, 0, z2, &z1, &z2 ); in mul128To256()
520 add128( z0, more1, 0, z1, &z0, &z1 ); in mul128To256()
522 add128( more1, more2, 0, z2, &more1, &z2 ); in mul128To256()
523 add128( z0, z1, 0, more1, &z0, &z1 ); in mul128To256()
554 add128( rem0, rem1, b0, b1, &rem0, &rem1 ); in estimateDiv128To64()
Dsoftfloat.c1052 add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); in roundAndPackFloat128()
2910 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div()
3047 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); in float64_sqrt()
3810 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div()
3818 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div()
3969 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in floatx80_sqrt()
4514 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); in float128_round_to_int()
4527 add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); in float128_round_to_int()
4643 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
4651 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
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/netbsd/src/lib/libc/softfloat/bits64/
Dsoftfloat-macros347 add128(
507 add128( z0, more1, 0, z1, &z0, &z1 );
539 add128( z1, more2, 0, z2, &z1, &z2 );
541 add128( z0, more1, 0, z1, &z0, &z1 );
543 add128( more1, more2, 0, z2, &more1, &z2 );
544 add128( z0, z1, 0, more1, &z0, &z1 );
576 add128( rem0, rem1, b0, b1, &rem0, &rem1 );
Dsoftfloat.c1070 add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); in roundAndPackFloat128()
2981 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div()
3120 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); in float64_sqrt()
3914 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div()
3922 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div()
4075 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in floatx80_sqrt()
4687 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); in float128_round_to_int()
4700 add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); in float128_round_to_int()
4819 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
4827 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
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