| /netbsd/src/sys/lib/libkern/ |
| D | softfloat-macros.h | 332 add128( in add128() function 487 add128( z0, more1, 0, z1, &z0, &z1 ); in mul128By64To192() 518 add128( z1, more2, 0, z2, &z1, &z2 ); in mul128To256() 520 add128( z0, more1, 0, z1, &z0, &z1 ); in mul128To256() 522 add128( more1, more2, 0, z2, &more1, &z2 ); in mul128To256() 523 add128( z0, z1, 0, more1, &z0, &z1 ); in mul128To256() 554 add128( rem0, rem1, b0, b1, &rem0, &rem1 ); in estimateDiv128To64()
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| D | softfloat.c | 1052 add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); in roundAndPackFloat128() 2910 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div() 3047 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); in float64_sqrt() 3810 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div() 3818 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div() 3969 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in floatx80_sqrt() 4514 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); in float128_round_to_int() 4527 add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); in float128_round_to_int() 4643 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs() 4651 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs() [all …]
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| /netbsd/src/lib/libc/softfloat/bits64/ |
| D | softfloat-macros | 347 add128( 507 add128( z0, more1, 0, z1, &z0, &z1 ); 539 add128( z1, more2, 0, z2, &z1, &z2 ); 541 add128( z0, more1, 0, z1, &z0, &z1 ); 543 add128( more1, more2, 0, z2, &more1, &z2 ); 544 add128( z0, z1, 0, more1, &z0, &z1 ); 576 add128( rem0, rem1, b0, b1, &rem0, &rem1 );
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| D | softfloat.c | 1070 add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); in roundAndPackFloat128() 2981 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div() 3120 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); in float64_sqrt() 3914 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div() 3922 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div() 4075 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in floatx80_sqrt() 4687 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); in float128_round_to_int() 4700 add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); in float128_round_to_int() 4819 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs() 4827 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs() [all …]
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