Lines Matching refs:add128
1070 add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); in roundAndPackFloat128()
2981 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div()
3120 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); in float64_sqrt()
3914 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div()
3922 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div()
4075 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in floatx80_sqrt()
4687 add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); in float128_round_to_int()
4700 add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); in float128_round_to_int()
4819 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
4827 add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); in addFloat128Sigs()
5022 add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 ); in float128_mul()
5214 add128( in float128_rem()
5275 add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); in float128_sqrt()