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Searched refs:Player (Results 1 – 25 of 35) sorted by relevance

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/netbsd/src/games/phantasia/
Dmisc.c37 if (Player.p_type == C_EXPER) in movelevel()
43 new = explevel(Player.p_experience); in movelevel()
44 inc = new - Player.p_level; in movelevel()
45 Player.p_level = new; in movelevel()
48 Player.p_strength += statptr->c_strength.increase * inc; in movelevel()
49 Player.p_mana += statptr->c_mana.increase * inc; in movelevel()
50 Player.p_brains += statptr->c_brains.increase * inc; in movelevel()
51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc; in movelevel()
52 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel()
55 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
[all …]
Dfight.c34 volatile bool firsthit = Player.p_blessing; /* set if player gets in encounter()
39 Player.p_status = S_MONSTER; in encounter()
40 writerecord(&Player, Fileloc); in encounter()
70 if (Player.p_virgin) { in encounter()
72 Player.p_virgin = FALSE; in encounter()
88 … mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter()
92 && Player.p_blessing in encounter()
93 && Player.p_charms > 0) in encounter()
98 Player.p_blessing = FALSE; in encounter()
99 --Player.p_charms; in encounter()
[all …]
Dinterplayer.c44 if (Player.p_x == Other.p_x in checkbattle()
45 && Player.p_y == Other.p_y in checkbattle()
49 && Player.p_status == S_PLAYING in checkbattle()
53 && Player.p_specialtype != SC_VALAR) in checkbattle()
83 Player.p_status = S_INBATTLE; in battleplayer()
84 Shield = Player.p_energy; in battleplayer()
88 Player.p_tampered = oldtampered = 1; in battleplayer()
89 Player.p_1scratch = 0.0; in battleplayer()
90 Player.p_istat = I_OFF; in battleplayer()
93 if (fabs(Player.p_level - Other.p_level) > 20.0) in battleplayer()
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Dmain.c188 if (Player.p_level > 5.0) in main()
193 strlcpy(Player.p_login, Login, sizeof(Player.p_login)); in main()
195 Player.p_lastused = localtime(&seconds)->tm_yday; in main()
196 Player.p_status = S_PLAYING; in main()
197 writerecord(&Player, Fileloc); in main()
199 Statptr = &Stattable[Player.p_type]; /* initialize pointer */ in main()
215 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main()
225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main()
233 if (Player.p_status != S_CLOAKED in main()
235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main()
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Dgamesupport.c56 playerp = &Player; in changestats()
58 if (strcmp(Databuf, Player.p_name) == 0) in changestats()
61 playerp = &Player; in changestats()
401 (!ingameflag || playerp != &Player)) in changestats()
412 if (ingameflag && playerp == &Player) in changestats()
531 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { in enterscore()
547 if ((!found) || Player.p_level > sbuf.sb_level) in enterscore()
550 strcpy(sbuf.sb_login, Player.p_login); in enterscore()
551 strcpy(sbuf.sb_name, Player.p_name); in enterscore()
552 sbuf.sb_level = Player.p_level; in enterscore()
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Dio.c101 ++Player.p_age; /* increase age */ in inputoption()
103 if (Player.p_ring.ring_type != R_SPOILED) in inputoption()
140 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
Dphantglobs.c41 struct player Player; /* stats for player */ variable
Dmacros.h15 #define MAXMOVE() (Player.p_level * 1.5 + 1)
Dphantglobs.h33 extern struct player Player; /* stats for player */
/netbsd/src/games/mille/
Dmille.c103 if (!restore || (Player[PLAYER].total >= 5000 in main()
104 || Player[COMP].total >= 5000)) { in main()
105 if (Player[COMP].total < Player[PLAYER].total) in main()
106 Player[PLAYER].games++; in main()
107 else if (Player[COMP].total > Player[PLAYER].total) in main()
108 Player[COMP].games++; in main()
109 Player[COMP].total = 0; in main()
110 Player[PLAYER].total = 0; in main()
131 } while (Player[COMP].total < 5000 in main()
132 && Player[PLAYER].total < 5000); in main()
Dmisc.c146 pp = &Player[COMP]; in check_ext()
147 op = &Player[PLAYER]; in check_ext()
225 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) in check_more()
232 if (Player[PLAYER].total > Player[COMP].total) in check_more()
233 Player[PLAYER].games++; in check_more()
234 else if (Player[PLAYER].total < Player[COMP].total) in check_more()
235 Player[COMP].games++; in check_more()
236 Player[COMP].total = 0; in check_more()
237 Player[PLAYER].total = 0; in check_more()
Dend.c60 num = pp - Player; in finalscore()
79 if (Player[other(num)].mileage == 0) { in finalscore()
101 num = pp - Player; in extrapolate()
107 pp = &Player[other(num)]; in extrapolate()
117 pp = &Player[num]; in extrapolate()
131 if (Player[other(num)].mileage == 0) { in extrapolate()
148 for (pp = Player; pp < &Player[2]; pp++) { in undoex()
Dinit.c58 pp = &Player[i]; in init()
85 sort(Player[PLAYER].hand); in init()
137 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
159 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
207 for (pp = Player; pp <= &Player[COMP]; pp++) { in newscore()
214 Player[PLAYER].was_finished = !Finished; in newscore()
215 Player[COMP].was_finished = !Finished; in newscore()
Dmove.c71 pp = &Player[Play]; in domove()
152 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove()
182 for (pp = Player; pp < &Player[2]; pp++) { in check_go()
183 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go()
280 pp = &Player[other(Play)]; in playcard()
289 pp = &Player[Play]; in playcard()
293 pp = &Player[other(Play)]; in playcard()
300 pp = &Player[Play]; in playcard()
351 if (pp == &Player[PLAYER]) in playcard()
Dprint.c60 pp = &Player[k]; in prboard()
88 pp = &Player[PLAYER]; in prboard()
127 for (pp = Player; pp < &Player[2]; pp++) { in prscore()
128 x = (pp - Player) * 6 + 21; in prscore()
Dvarpush.c69 { (void *) Player, sizeof Player } in varpush()
Dextern.c169 PLAY Player[2]; /* Player descriptions */ variable
/netbsd/src/games/hunt/huntd/
Ddriver.c287 for (pp = Player, i = 0; pp < End_player; pp++, i++) in main()
300 for (pp = Player, i = 0; pp < End_player; ) in main()
322 for (pp = Player, i = 0; pp < End_player; pp++, i++) { in main()
651 for (ouch = Player; ouch < End_player; ouch++) { in checkdam()
652 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), in checkdam()
658 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), in checkdam()
739 for (np = Player; np < End_player; np++) in zap()
785 for (np = Player; np < End_player; np++) in zap()
811 fdset[i] = fdset[End_player - Player + 3]; in zap()
812 fdset[End_player - Player + 3].fd = -1; in zap()
[all …]
Danswer.c157 for (pp = Player; pp < End_player; pp++) { in answer()
162 for (pp = Player; pp < End_player; pp++) in answer()
164 for (pp = Player; pp < End_player; pp++) { in answer()
188 if (End_player < &Player[MAXPL]) { in answer()
190 i = pp - Player + 3; in answer()
237 for (npp = Player; npp < End_player; npp++) { in stmonitor()
340 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer()
341 for (pp = Player; pp < End_player; pp++) { in stplayer()
Dextern.c56 PLAYER Player[MAXPL]; /* all the players */ variable
57 PLAYER *End_player = Player; /* last active player slot */
Ddraw.c109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) { in drawstatus()
295 y = STAT_PLAY_ROW + 1 + (pp - Player); in showstat()
303 for (np = Player; np < End_player; np++) { in showstat()
329 for (newp = Player; newp < End_player; newp++) { in drawplayer()
Dshots.c92 for (pp = Player; pp < End_player; pp++) in moveshots()
144 for (pp = Player; pp < End_player; pp++) in moveshots()
155 for (pp = Player; pp < End_player; pp++) in moveshots()
164 for (pp = Player; pp < End_player; pp++) { in moveshots()
1031 for (pp = Player; pp < End_player; pp++) in play_at()
1117 for (pp = Player; pp < End_player; pp++) in mark_player()
Dexpl.c72 for (pp = Player; pp < End_player; pp++) { in showexpl()
127 for (pp = Player; pp < End_player; pp++) in rollexpl()
Dhunt.h149 extern PLAYER Player[MAXPL], *End_player;
/netbsd/src/external/bsd/file/dist/magic/magdir/
Dmsx48 # Music Player K-kaz
49 0 string/b MPK MSX Music Player K-kaz song
57 #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file

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