| /netbsd/src/games/phantasia/ |
| D | misc.c | 37 if (Player.p_type == C_EXPER) in movelevel() 43 new = explevel(Player.p_experience); in movelevel() 44 inc = new - Player.p_level; in movelevel() 45 Player.p_level = new; in movelevel() 48 Player.p_strength += statptr->c_strength.increase * inc; in movelevel() 49 Player.p_mana += statptr->c_mana.increase * inc; in movelevel() 50 Player.p_brains += statptr->c_brains.increase * inc; in movelevel() 51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc; in movelevel() 52 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel() 55 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel() [all …]
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| D | fight.c | 34 volatile bool firsthit = Player.p_blessing; /* set if player gets in encounter() 39 Player.p_status = S_MONSTER; in encounter() 40 writerecord(&Player, Fileloc); in encounter() 70 if (Player.p_virgin) { in encounter() 72 Player.p_virgin = FALSE; in encounter() 88 … mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter() 92 && Player.p_blessing in encounter() 93 && Player.p_charms > 0) in encounter() 98 Player.p_blessing = FALSE; in encounter() 99 --Player.p_charms; in encounter() [all …]
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| D | interplayer.c | 44 if (Player.p_x == Other.p_x in checkbattle() 45 && Player.p_y == Other.p_y in checkbattle() 49 && Player.p_status == S_PLAYING in checkbattle() 53 && Player.p_specialtype != SC_VALAR) in checkbattle() 83 Player.p_status = S_INBATTLE; in battleplayer() 84 Shield = Player.p_energy; in battleplayer() 88 Player.p_tampered = oldtampered = 1; in battleplayer() 89 Player.p_1scratch = 0.0; in battleplayer() 90 Player.p_istat = I_OFF; in battleplayer() 93 if (fabs(Player.p_level - Other.p_level) > 20.0) in battleplayer() [all …]
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| D | main.c | 188 if (Player.p_level > 5.0) in main() 193 strlcpy(Player.p_login, Login, sizeof(Player.p_login)); in main() 195 Player.p_lastused = localtime(&seconds)->tm_yday; in main() 196 Player.p_status = S_PLAYING; in main() 197 writerecord(&Player, Fileloc); in main() 199 Statptr = &Stattable[Player.p_type]; /* initialize pointer */ in main() 215 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main() 225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main() 233 if (Player.p_status != S_CLOAKED in main() 235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main() [all …]
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| D | gamesupport.c | 56 playerp = &Player; in changestats() 58 if (strcmp(Databuf, Player.p_name) == 0) in changestats() 61 playerp = &Player; in changestats() 401 (!ingameflag || playerp != &Player)) in changestats() 412 if (ingameflag && playerp == &Player) in changestats() 531 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { in enterscore() 547 if ((!found) || Player.p_level > sbuf.sb_level) in enterscore() 550 strcpy(sbuf.sb_login, Player.p_login); in enterscore() 551 strcpy(sbuf.sb_name, Player.p_name); in enterscore() 552 sbuf.sb_level = Player.p_level; in enterscore() [all …]
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| D | io.c | 101 ++Player.p_age; /* increase age */ in inputoption() 103 if (Player.p_ring.ring_type != R_SPOILED) in inputoption() 140 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
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| D | phantglobs.c | 41 struct player Player; /* stats for player */ variable
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| D | macros.h | 15 #define MAXMOVE() (Player.p_level * 1.5 + 1)
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| D | phantglobs.h | 33 extern struct player Player; /* stats for player */
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| /netbsd/src/games/mille/ |
| D | mille.c | 103 if (!restore || (Player[PLAYER].total >= 5000 in main() 104 || Player[COMP].total >= 5000)) { in main() 105 if (Player[COMP].total < Player[PLAYER].total) in main() 106 Player[PLAYER].games++; in main() 107 else if (Player[COMP].total > Player[PLAYER].total) in main() 108 Player[COMP].games++; in main() 109 Player[COMP].total = 0; in main() 110 Player[PLAYER].total = 0; in main() 131 } while (Player[COMP].total < 5000 in main() 132 && Player[PLAYER].total < 5000); in main()
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| D | misc.c | 146 pp = &Player[COMP]; in check_ext() 147 op = &Player[PLAYER]; in check_ext() 225 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) in check_more() 232 if (Player[PLAYER].total > Player[COMP].total) in check_more() 233 Player[PLAYER].games++; in check_more() 234 else if (Player[PLAYER].total < Player[COMP].total) in check_more() 235 Player[COMP].games++; in check_more() 236 Player[COMP].total = 0; in check_more() 237 Player[PLAYER].total = 0; in check_more()
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| D | end.c | 60 num = pp - Player; in finalscore() 79 if (Player[other(num)].mileage == 0) { in finalscore() 101 num = pp - Player; in extrapolate() 107 pp = &Player[other(num)]; in extrapolate() 117 pp = &Player[num]; in extrapolate() 131 if (Player[other(num)].mileage == 0) { in extrapolate() 148 for (pp = Player; pp < &Player[2]; pp++) { in undoex()
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| D | init.c | 58 pp = &Player[i]; in init() 85 sort(Player[PLAYER].hand); in init() 137 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard() 159 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard() 207 for (pp = Player; pp <= &Player[COMP]; pp++) { in newscore() 214 Player[PLAYER].was_finished = !Finished; in newscore() 215 Player[COMP].was_finished = !Finished; in newscore()
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| D | move.c | 71 pp = &Player[Play]; in domove() 152 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove() 182 for (pp = Player; pp < &Player[2]; pp++) { in check_go() 183 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go() 280 pp = &Player[other(Play)]; in playcard() 289 pp = &Player[Play]; in playcard() 293 pp = &Player[other(Play)]; in playcard() 300 pp = &Player[Play]; in playcard() 351 if (pp == &Player[PLAYER]) in playcard()
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| D | print.c | 60 pp = &Player[k]; in prboard() 88 pp = &Player[PLAYER]; in prboard() 127 for (pp = Player; pp < &Player[2]; pp++) { in prscore() 128 x = (pp - Player) * 6 + 21; in prscore()
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| D | varpush.c | 69 { (void *) Player, sizeof Player } in varpush()
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| D | extern.c | 169 PLAY Player[2]; /* Player descriptions */ variable
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| /netbsd/src/games/hunt/huntd/ |
| D | driver.c | 287 for (pp = Player, i = 0; pp < End_player; pp++, i++) in main() 300 for (pp = Player, i = 0; pp < End_player; ) in main() 322 for (pp = Player, i = 0; pp < End_player; pp++, i++) { in main() 651 for (ouch = Player; ouch < End_player; ouch++) { in checkdam() 652 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), in checkdam() 658 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), in checkdam() 739 for (np = Player; np < End_player; np++) in zap() 785 for (np = Player; np < End_player; np++) in zap() 811 fdset[i] = fdset[End_player - Player + 3]; in zap() 812 fdset[End_player - Player + 3].fd = -1; in zap() [all …]
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| D | answer.c | 157 for (pp = Player; pp < End_player; pp++) { in answer() 162 for (pp = Player; pp < End_player; pp++) in answer() 164 for (pp = Player; pp < End_player; pp++) { in answer() 188 if (End_player < &Player[MAXPL]) { in answer() 190 i = pp - Player + 3; in answer() 237 for (npp = Player; npp < End_player; npp++) { in stmonitor() 340 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer() 341 for (pp = Player; pp < End_player; pp++) { in stplayer()
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| D | extern.c | 56 PLAYER Player[MAXPL]; /* all the players */ variable 57 PLAYER *End_player = Player; /* last active player slot */
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| D | draw.c | 109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) { in drawstatus() 295 y = STAT_PLAY_ROW + 1 + (pp - Player); in showstat() 303 for (np = Player; np < End_player; np++) { in showstat() 329 for (newp = Player; newp < End_player; newp++) { in drawplayer()
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| D | shots.c | 92 for (pp = Player; pp < End_player; pp++) in moveshots() 144 for (pp = Player; pp < End_player; pp++) in moveshots() 155 for (pp = Player; pp < End_player; pp++) in moveshots() 164 for (pp = Player; pp < End_player; pp++) { in moveshots() 1031 for (pp = Player; pp < End_player; pp++) in play_at() 1117 for (pp = Player; pp < End_player; pp++) in mark_player()
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| D | expl.c | 72 for (pp = Player; pp < End_player; pp++) { in showexpl() 127 for (pp = Player; pp < End_player; pp++) in rollexpl()
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| D | hunt.h | 149 extern PLAYER Player[MAXPL], *End_player;
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| /netbsd/src/external/bsd/file/dist/magic/magdir/ |
| D | msx | 48 # Music Player K-kaz 49 0 string/b MPK MSX Music Player K-kaz song 57 #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file
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