Searched refs:heights (Results 1 – 9 of 9) sorted by relevance
402 int *heights = (int *) alloca (ax->len * sizeof (heights[0])); in ax_reqs() local442 if (targets[i] && (heights[i] != height)) in ax_reqs()450 heights[i] = height; in ax_reqs()478 if (heights[i] != height) in ax_reqs()488 heights[target] = height; in ax_reqs()504 height = heights[i + 3]; in ax_reqs()
383 // different black heights under left and right pointers.
3799 %debug\message{split to \the\dimen@, column heights: \the\ht1, \the\ht3.}%
3871 %debug\message{split to \the\dimen@, column heights: \the\ht1, \the\ht3.}%
8623 heights and depths of glyphs. With other words, this gives
11288 heights and depths of glyphs. With other words, this gives the
3973 %debug\message{split to \the\dimen@, column heights: \the\ht1, \the\ht3.}%
6924 A lot of people are afraid of heights. Not me. I'm afraid of widths.19892 A creature that can leap to tremendous heights... once.35658 I've topped the wind-swept heights with easy grace,56809 Climbing to new depths. Sinking to new heights.
10888 # allowing up to 76-character screen heights! They were reachable at: