| /openbsd/src/gnu/usr.bin/perl/lib/unicore/emoji/ |
| D | emoji.txt | 64 2638..2639 ; Emoji # E0.7 [2] (☸️..☹️) wheel of dharma..frowning face 65 263A ; Emoji # E0.6 [1] (☺️) smiling face 159 1F31A ; Emoji # E1.0 [1] () new moon face 160 1F31B ; Emoji # E0.6 [1] () first quarter moon face 161 1F31C ; Emoji # E0.7 [1] () last quarter moon face 162 1F31D..1F31E ; Emoji # E1.0 [2] (..) full moon face..sun with face 165 1F324..1F32C ; Emoji # E0.7 [9] (️..️) sun behind small cloud..wind face 270 1F600 ; Emoji # E1.0 [1] () grinning face 271 …moji # E0.6 [6] (..) beaming face with smiling eyes..grinning squinting fa… 272 1F607..1F608 ; Emoji # E1.0 [2] (..) smiling face with halo..smiling face … [all …]
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| /openbsd/src/games/hunt/huntd/ |
| D | execute.c | 44 static void face(PLAYER *, int); 112 face(pp, LEFTS); /* Face left */ in execute() 118 face(pp, BELOW); /* Face down */ in execute() 124 face(pp, ABOVE); /* Face up */ in execute() 130 face(pp, RIGHT); /* Face right */ in execute() 342 face(PLAYER *pp, int dir) in face() function 447 add_shot(int type, int y, int x, char face, int charge, PLAYER *owner, in add_shot() argument 478 bp = create_shot(type, y, x, face, charge, size, owner, in add_shot() 492 create_shot(int type, int y, int x, char face, int charge, int size, in create_shot() argument 505 bp->b_face = face; in create_shot()
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| D | draw.c | 185 see(PLAYER *pp, int face) in see() argument 207 switch (face) { in see()
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| D | shots.c | 1126 opposite(int face, char dir) in opposite() argument 1128 switch (face) { in opposite()
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| /openbsd/src/sys/dev/pci/drm/radeon/ |
| D | r200.c | 155 int face; in r200_packet0_check() local 265 face = (reg - ((i * 24) + R200_PP_TXOFFSET_0)) / 4; in r200_packet0_check() 273 track->textures[i].cube_info[face - 1].offset = idx_value; in r200_packet0_check() 275 track->textures[i].cube_info[face - 1].robj = reloc->robj; in r200_packet0_check() 533 for (face = 0; face < 4; face++) { in r200_packet0_check() 534 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf); in r200_packet0_check() 535 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf); in r200_packet0_check()
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| D | r100.c | 1589 int i, face; in r100_packet0_check() local 1908 for (face = 0; face < 4; face++) { in r100_packet0_check() 1909 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf); in r100_packet0_check() 1910 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf); in r100_packet0_check() 2156 unsigned face, w, h; in r100_cs_track_cube() local 2161 for (face = 0; face < 5; face++) { in r100_cs_track_cube() 2162 cube_robj = track->textures[idx].cube_info[face].robj; in r100_cs_track_cube() 2163 w = track->textures[idx].cube_info[face].width; in r100_cs_track_cube() 2164 h = track->textures[idx].cube_info[face].height; in r100_cs_track_cube() 2172 size += track->textures[idx].cube_info[face].offset; in r100_cs_track_cube() [all …]
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| /openbsd/src/gnu/usr.bin/texinfo/util/ |
| D | texi-docstring-magic.el | 241 ((face symbol) 242 (name (symbol-name face)) 243 (docstring (or (face-doc-string face)
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| /openbsd/src/gnu/usr.bin/texinfo/po/ |
| D | en@boldquot.header | 24 # bold face, assuming the VT100/XTerm escape sequences.
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| /openbsd/src/gnu/llvm/clang/include/clang/Basic/ |
| D | DiagnosticDocs.td | 57 as monospace font face instead.
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| /openbsd/src/games/hunt/hunt/ |
| D | otto.c | 137 otto(int y, int x, char face, char *buf, size_t buflen) in otto() argument 145 switch (face) { in otto()
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| /openbsd/src/usr.bin/file/magdir/ |
| D | animation | 214 >>>>10 byte&0xF0 64 \b, face 218 >>>9 byte&0xF8 32 \b, face 232 >>4 byte 97 \b, simple face animation @ L1 233 >>4 byte 98 \b, simple face animation @ L2 234 >>4 byte 99 \b, simple face basic animation @ L1 235 >>4 byte 100 \b, simple face basic animation @ L2 283 >>>5 byte&0xF0 64 \b, face (missing profile header) 287 >>4 byte&0xF8 32 \b, face (missing profile header)
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| D | printer | 92 >45 string >0 face %s
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| /openbsd/src/games/cribbage/ |
| D | cribbage.n | 50 Each player receives six cards, dealt one at a time face down, 56 After seeing his hand, each player lays away two cards face down. 72 Nondealer begins the play by laying a card from his hand face up
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| /openbsd/src/games/quiz/datfiles/ |
| D | latin | 107 vultus:face|countenance
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| /openbsd/src/gnu/usr.bin/binutils/binutils/ |
| D | resrc.c | 853 const char *device, *face; in define_font() local 896 face = (char *) data + offset; in define_font() 898 face = ""; in define_font() 902 fontdatalength = 58 + strlen (device) + strlen (face); in define_font() 906 strcpy ((char *) fontdata + 57 + strlen (device), face); in define_font()
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| /openbsd/src/gnu/usr.bin/binutils-2.17/binutils/ |
| D | resrc.c | 854 const char *device, *face; in define_font() local 897 face = (char *) data + offset; in define_font() 899 face = ""; in define_font() 903 fontdatalength = 58 + strlen (device) + strlen (face); in define_font() 907 strcpy ((char *) fontdata + 57 + strlen (device), face); in define_font()
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| /openbsd/src/gnu/usr.bin/binutils/gdb/mi/ |
| D | gdb-mi.el | 487 'face '(:inverse-video t)))
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| /openbsd/src/gnu/usr.bin/perl/cpan/Archive-Tar/t/ |
| D | 09_roundtrip.t | 104 # It turns out that the tests are expecting behavior which, though on the face
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| /openbsd/src/sys/arch/hppa/conf/ |
| D | RAMDISK | 119 gsc2 at wax? # it's another face of LASI
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| /openbsd/src/gnu/lib/libstdc++/libstdc++/testsuite/27_io/ |
| D | filebuf_virtuals-1.tst | 83 /mnt/cdrom/marley-songs_of_freedom/disk_2/screw face
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| D | filebuf_virtuals-1.txt | 83 /mnt/cdrom/marley-songs_of_freedom/disk_2/screw face
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| D | ostream_inserter_other-2.tst | 83 /mnt/cdrom/marley-songs_of_freedom/disk_2/screw face
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| D | ostream_inserter_other-1.tst | 83 /mnt/cdrom/marley-songs_of_freedom/disk_2/screw face
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| /openbsd/src/share/dict/ |
| D | web2a | 29 about-face 3157 back-face 6840 bold-face 12126 cliff face 13453 composition face 14680 cross-face 15817 dead-face 17957 dress face 18133 driving face 19810 face-about [all …]
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| /openbsd/src/gnu/usr.bin/texinfo/doc/ |
| D | info.texi | 1423 @code{info-menu-header}, and @code{info-title-@var{n}-face} (where 1425 customize a face, type @kbd{M-x customize-face @key{RET} @var{face} 1426 @key{RET}}, where @var{face} is one of the face names listed here.
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