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Searched refs:s_level (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/gomoku/
HDpickmove.c91 sp->s_level[BLACK] = 255; in pickmove()
92 sp->s_level[WHITE] = 255; in pickmove()
115 sp->s_combo[BLACK].s, sp->s_level[BLACK], in pickmove()
117 sp->s_combo[WHITE].s, sp->s_level[WHITE], in pickmove()
132 sp1->s_combo[BLACK].s, sp1->s_level[BLACK], in pickmove()
134 sp1->s_combo[WHITE].s, sp1->s_level[WHITE], in pickmove()
138 sp2->s_combo[WHITE].s, sp2->s_level[WHITE], in pickmove()
140 sp2->s_combo[BLACK].s, sp2->s_level[BLACK], in pickmove()
184 if (sp->s_level[us] < sp1->s_level[us]) in better()
186 if (sp->s_level[us] != sp1->s_level[us]) in better()
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HDmain.c451 sp->s_combo[BLACK].s, sp->s_level[BLACK], in whatsup()
453 sp->s_combo[WHITE].s, sp->s_level[WHITE], in whatsup()
HDgomoku.h225 u_char s_level[2]; /* number of frames in the min combo */ member