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Searched refs:STR_ROTATED (Results 1 – 3 of 3) sorted by relevance

/trueos/games/fortune/strfile/
HDstrfile.h49 #define STR_ROTATED 0x4 /* rot-13'd text */ macro
HDstrfile.c225 Tbl.str_flags |= STR_ROTATED; in main()
/trueos/games/fortune/fortune/
HDfortune.c229 if (fp->tbl.str_flags & STR_ROTATED) in display()
1342 if (fp->tbl.str_flags & STR_ROTATED) in matches_in_list()