Searched refs:FLOAT64_DEMANGLE (Results 1 – 7 of 7) sorted by relevance
95 #define FLOAT64_DEMANGLE(a) (a) macro98 #define FLOAT64_DEMANGLE(a) ((((a) & 0xfffffffful) << 32) | ((a) >> 32)) macro99 #define FLOAT64_MANGLE(a) FLOAT64_DEMANGLE(a)
68 #ifndef FLOAT64_DEMANGLE69 #define FLOAT64_DEMANGLE(a) (a) macro282 return FLOAT64_DEMANGLE(a) & LIT64( 0x00000000FFFFFFFF ); in extractFloat64Frac1()295 return ( FLOAT64_DEMANGLE(a)>>32 ) & 0x000FFFFF; in extractFloat64Frac0()307 return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF; in extractFloat64Exp()319 return FLOAT64_DEMANGLE(a)>>63; in extractFloat64Sign()2201 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 ); in float64_eq()2229 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == in float64_le()2232 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()2258 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) != in float64_lt()[all …]
90 #define FLOAT64_DEMANGLE(a) (a) macro
89 #define FLOAT64_DEMANGLE(a) (a) macro
226 (bits64) ( FLOAT64_DEMANGLE(a)<<1 ) );244 ( ( ( FLOAT64_DEMANGLE(a)>>51 ) & 0xFFF ) == 0xFFE )245 && ( FLOAT64_DEMANGLE(a) & LIT64( 0x0007FFFFFFFFFFFF ) );261 z.sign = FLOAT64_DEMANGLE(a)>>63;263 z.high = FLOAT64_DEMANGLE(a)<<12;
61 #ifndef FLOAT64_DEMANGLE62 #define FLOAT64_DEMANGLE(a) (a) macro384 return FLOAT64_DEMANGLE(a) & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()396 return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF; in extractFloat64Exp()408 return FLOAT64_DEMANGLE(a)>>63; in extractFloat64Sign()506 FLOAT64_DEMANGLE(packFloat64( zSign, 0x7FF, 0 )) - in roundAndPackFloat64()3144 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 ); in float64_eq()3170 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == in float64_le()3173 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()3198 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) != in float64_lt()[all …]