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Searched refs:p_over (Results 1 – 7 of 7) sorted by relevance

/openbsd/src/games/hunt/huntd/
Dexecute.c302 fixshots(y, x, newp->p_over); in move_player()
322 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_player()
328 pp->p_over = Maze[y][x]; in move_player()
Dserver.h141 char p_over; member
Dshots.c648 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_flyer()
653 Maze[pp->p_y][pp->p_x] = pp->p_over; in move_flyer()
738 pp->p_over = Maze[y][x]; in move_flyer()
Dexpl.c212 pp->p_over = Orig_maze[r->r_y][r->r_x]; in remove_wall()
Ddraw.c284 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer()
Ddriver.c676 fixshots(pp->p_y, pp->p_x, pp->p_over); in zap()
781 np->p_over = SPACE; in zap()
Danswer.c322 newpp->p_over = SPACE; in stplayer()