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Searched refs:draw (Results 1 – 25 of 52) sorted by relevance

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/openbsd/src/gnu/llvm/lldb/utils/lui/
Dcui.py32 def draw(self): member in CursesWin
47 def draw(self): member in TextWin
73 self.draw()
78 def draw(self): member in TitledWin
80 self.title_win.draw()
93 def draw(self): member in ListWin
232 win.draw()
235 self.wins[self.focus].draw()
264 def draw(self, prompt=None): member in CursesEditLine
294 self.draw(prompt)
[all …]
Dstatuswin.py24 def draw(self): member in StatusWin
29 super(StatusWin, self).draw()
Dcommandwin.py79 self.el.draw()
88 self.el.draw()
Deventwin.py19 super(EventWin, self).draw()
/openbsd/src/gnu/llvm/llvm/docs/CommandGuide/
Dllvm-locstats.rst41 .. option:: --draw-plot
48 compare the debug location coverage on two files provided, and draw
97 llvm-locstats --draw-plot file1.out
99 .. image:: locstats-draw-plot.png
/openbsd/src/games/fish/
Dfish.instr11 that you draw a card from the deck. If you draw the card you asked me
16 your turn to move, I'll draw cards from the deck for you, and I'll tell
/openbsd/src/games/hunt/huntd/
Ddraw.c275 drawplayer(PLAYER *pp, FLAG draw) in drawplayer() argument
284 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer()
292 if (!draw) { in drawplayer()
318 if (draw && pp->p_cloak >= 0) { in drawplayer()
DMakefile5 SRCS= answer.c conf.c draw.c driver.c execute.c expl.c \
/openbsd/src/sys/arch/macppc/dev/
Dapm.c272 (batt.draw > 0)) { in apmioctl()
275 batt.draw) / 60; in apmioctl()
279 ((batt.cur_charge * 3600) / (-batt.draw)) / 60; in apmioctl()
Dpm_direct.h64 signed int draw; member
Dpm_direct.c811 info->draw = *((signed char *)&p.data[4]); in pm_battery_info()
817 info->draw = *((signed short *)&p.data[6]); in pm_battery_info()
824 info->draw = 0; in pm_battery_info()
/openbsd/src/games/hunt/
DREADME.protocol180 The client must draw the character with ASCII value c
241 The client should attempt to re-draw its screen.
265 The client must draw the character with ASCII value c
/openbsd/src/games/battlestar/
Dextern.h325 int draw(void);
Dcommand2.c126 draw(void) in draw() function
Dcypher.c240 verb_with_all(wear, 0, draw, "draw"); in cypher()
/openbsd/src/usr.bin/tmux/
DMakefile80 format-draw.c \
/openbsd/src/games/cribbage/
Dcribbage.n45 are drawn, both players draw again. Dealer has the right to shuffle last.
/openbsd/src/gnu/llvm/llvm/docs/
DResponseGuide.rst245 draw this line in individual cases. Where possible, any conversations with
/openbsd/src/gnu/usr.bin/perl/pod/
Dperlpodstyle.pod110 The long option is long enough to draw the eye to it anyway and the short
Dperlpacktut.pod960 we can draw memory maps, showing where the extra 4 bytes are hidden:
/openbsd/src/usr.bin/file/magdir/
Darchive644 >>>62 string draw Draw
/openbsd/src/gnu/lib/libstdc++/libstdc++/docs/html/17_intro/
DDESIGN807 at least as an example to draw on.
/openbsd/src/gnu/gcc/libstdc++-v3/docs/html/17_intro/
DDESIGN807 at least as an example to draw on.
/openbsd/src/share/dict/
Dweb2a12996 cold-draw
17175 dog-draw
17837 draw-arch
17842 draw chain
17843 draw cock
17845 draw dock
17853 draw game
17888 draw pin
17889 draw poker
17890 draw press
[all …]
/openbsd/src/games/fortune/datfiles/
Dlimerick3540 "I'll draw you a map,
4269 For I'm damned if I draw till I spend."

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