| /openbsd/src/gnu/llvm/lldb/utils/lui/ |
| D | cui.py | 32 def draw(self): member in CursesWin 47 def draw(self): member in TextWin 73 self.draw() 78 def draw(self): member in TitledWin 80 self.title_win.draw() 93 def draw(self): member in ListWin 232 win.draw() 235 self.wins[self.focus].draw() 264 def draw(self, prompt=None): member in CursesEditLine 294 self.draw(prompt) [all …]
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| D | statuswin.py | 24 def draw(self): member in StatusWin 29 super(StatusWin, self).draw()
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| D | commandwin.py | 79 self.el.draw() 88 self.el.draw()
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| D | eventwin.py | 19 super(EventWin, self).draw()
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| /openbsd/src/gnu/llvm/llvm/docs/CommandGuide/ |
| D | llvm-locstats.rst | 41 .. option:: --draw-plot 48 compare the debug location coverage on two files provided, and draw 97 llvm-locstats --draw-plot file1.out 99 .. image:: locstats-draw-plot.png
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| /openbsd/src/games/fish/ |
| D | fish.instr | 11 that you draw a card from the deck. If you draw the card you asked me 16 your turn to move, I'll draw cards from the deck for you, and I'll tell
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| /openbsd/src/games/hunt/huntd/ |
| D | draw.c | 275 drawplayer(PLAYER *pp, FLAG draw) in drawplayer() argument 284 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer() 292 if (!draw) { in drawplayer() 318 if (draw && pp->p_cloak >= 0) { in drawplayer()
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| D | Makefile | 5 SRCS= answer.c conf.c draw.c driver.c execute.c expl.c \
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| /openbsd/src/sys/arch/macppc/dev/ |
| D | apm.c | 272 (batt.draw > 0)) { in apmioctl() 275 batt.draw) / 60; in apmioctl() 279 ((batt.cur_charge * 3600) / (-batt.draw)) / 60; in apmioctl()
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| D | pm_direct.h | 64 signed int draw; member
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| D | pm_direct.c | 811 info->draw = *((signed char *)&p.data[4]); in pm_battery_info() 817 info->draw = *((signed short *)&p.data[6]); in pm_battery_info() 824 info->draw = 0; in pm_battery_info()
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| /openbsd/src/games/hunt/ |
| D | README.protocol | 180 The client must draw the character with ASCII value c 241 The client should attempt to re-draw its screen. 265 The client must draw the character with ASCII value c
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| /openbsd/src/games/battlestar/ |
| D | extern.h | 325 int draw(void);
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| D | command2.c | 126 draw(void) in draw() function
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| D | cypher.c | 240 verb_with_all(wear, 0, draw, "draw"); in cypher()
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| /openbsd/src/usr.bin/tmux/ |
| D | Makefile | 80 format-draw.c \
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| /openbsd/src/games/cribbage/ |
| D | cribbage.n | 45 are drawn, both players draw again. Dealer has the right to shuffle last.
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| /openbsd/src/gnu/llvm/llvm/docs/ |
| D | ResponseGuide.rst | 245 draw this line in individual cases. Where possible, any conversations with
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| /openbsd/src/gnu/usr.bin/perl/pod/ |
| D | perlpodstyle.pod | 110 The long option is long enough to draw the eye to it anyway and the short
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| D | perlpacktut.pod | 960 we can draw memory maps, showing where the extra 4 bytes are hidden:
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| /openbsd/src/usr.bin/file/magdir/ |
| D | archive | 644 >>>62 string draw Draw
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| /openbsd/src/gnu/lib/libstdc++/libstdc++/docs/html/17_intro/ |
| D | DESIGN | 807 at least as an example to draw on.
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| /openbsd/src/gnu/gcc/libstdc++-v3/docs/html/17_intro/ |
| D | DESIGN | 807 at least as an example to draw on.
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| /openbsd/src/share/dict/ |
| D | web2a | 12996 cold-draw 17175 dog-draw 17837 draw-arch 17842 draw chain 17843 draw cock 17845 draw dock 17853 draw game 17888 draw pin 17889 draw poker 17890 draw press [all …]
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| /openbsd/src/games/fortune/datfiles/ |
| D | limerick | 3540 "I'll draw you a map, 4269 For I'm damned if I draw till I spend."
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