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Searched refs:TWO_HANDED (Results 1 – 6 of 6) sorted by relevance

/openbsd/src/games/battlestar/
Ddayobjs.c86 { 190, TWO_HANDED },
Dcommand4.c95 if (TestBit(from, TWO_HANDED)) { in take()
96 wordvalue[wordnumber] = TWO_HANDED; in take()
Dcommand7.c68 if (TestBit(inven, TWO_HANDED)) in fight()
Dextern.h74 #define TWO_HANDED 4 macro
Dwords.c41 { "two-handed", TWO_HANDED, OBJECT, NULL },
Dcommand2.c183 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || in murder()