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Searched refs:STAT_PLAY_ROW (Results 1 – 4 of 4) sorted by relevance

/openbsd/src/games/hunt/huntd/
Ddraw.c108 outyx(pp, STAT_PLAY_ROW, STAT_LABEL_COL, "Player:"); in drawstatus()
109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++, i++) { in drawstatus()
263 STAT_PLAY_ROW + 1 + (pp - Player), STAT_SCAN_COL, in showstat()
Dserver.h71 #define STAT_PLAY_ROW 5 macro
72 #define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
Ddriver.c652 y = STAT_PLAY_ROW + 1 + (attacker - Player); in checkdam()
843 STAT_PLAY_ROW + 1 + (pp - Player), in zap()
851 cgoto(ALL_PLAYERS, STAT_PLAY_ROW + 1 + Nplayer, STAT_NAME_COL); in zap()
Danswer.c385 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer()