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Searched refs:SECOND_PASS (Results 1 – 1 of 1) sorted by relevance

/openbsd/src/games/bs/
Dbs.c197 #define SECOND_PASS 5 macro
1116 case SECOND_PASS: /* kill squares not caught on first pass */ in cputurn()
1124 next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS; in cputurn()