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Searched refs:SCORE_Y (Results 1 – 6 of 6) sorted by relevance

/openbsd/src/games/cribbage/
Dcrib.c126 mvaddstr(SCORE_Y + 0, SCORE_X, in makeboard()
128 mvaddstr(SCORE_Y + 1, SCORE_X, in makeboard()
130 mvaddstr(SCORE_Y + 2, SCORE_X, in makeboard()
132 mvaddstr(SCORE_Y + 3, SCORE_X, in makeboard()
134 mvaddstr(SCORE_Y + 4, SCORE_X, in makeboard()
136 mvaddstr(SCORE_Y + 5, SCORE_X, in makeboard()
138 mvaddstr(SCORE_Y + 6, SCORE_X, in makeboard()
140 mvaddstr(SCORE_Y + 7, SCORE_X, in makeboard()
142 mvaddstr(SCORE_Y + 8, SCORE_X, in makeboard()
155 mvprintw(SCORE_Y + 1, SCORE_X + 28, "Games: %3d", pgames); in gamescore()
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Dsupport.c202 y = SCORE_Y + 2; in prpeg()
204 y = SCORE_Y + 5; in prpeg()
225 mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score); in prpeg()
Dcribcur.h43 # define SCORE_Y 0 /* starting position of scoring board */ macro
/openbsd/src/games/mille/
Dinit.c193 for (i = 0; i < SCORE_Y; i++) in newscore()
195 move(SCORE_Y - 1, 1); in newscore()
Dmille.c84 Score = newwin(SCORE_Y, SCORE_X, 0, 40); in main()
Dmille.h58 #define SCORE_Y 17 /* size of score screen */ macro