Searched refs:RANDOM_HIT (Results 1 – 1 of 1) sorted by relevance
193 #define RANDOM_HIT 1 macro1052 next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT; in cputurn()1056 case RANDOM_HIT: /* last shot was random and hit */ in cputurn()1211 next = (d >= 100) ? FIRST_PASS : RANDOM_HIT; in cputurn()