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Searched refs:RANDOM_HIT (Results 1 – 1 of 1) sorted by relevance

/openbsd/src/games/bs/
Dbs.c193 #define RANDOM_HIT 1 macro
1052 next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT; in cputurn()
1056 case RANDOM_HIT: /* last shot was random and hit */ in cputurn()
1211 next = (d >= 100) ? FIRST_PASS : RANDOM_HIT; in cputurn()