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Searched refs:Pattern_roll (Results 1 – 5 of 5) sorted by relevance

/openbsd/src/games/robots/
Dmain.c118 Pattern_roll = TRUE; in main()
121 if (Pattern_roll || Stand_still) in main()
193 if ((Stand_still || Pattern_roll) && !Newscore) in another()
Dmove.c61 if (Pattern_roll) { in get_move()
82 else if (Num_robots > 1 && Pattern_roll) { in get_move()
Dextern.c41 bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ variable
Dinit_field.c110 if (Pattern_roll) in init_field()
Drobots.h86 extern bool Pattern_roll, Stand_still;