Searched refs:MARK_HIT (Results 1 – 1 of 1) sorted by relevance
99 #define MARK_HIT 'H' macro857 hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS; in plyturn()1008 hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS; in cpufire()1182 if (hits[COMPUTER][x][y] == MARK_HIT) in cputurn()1192 (hits[COMPUTER][(int)ts.x][(int)ts.y] == MARK_HIT)) in cputurn()