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Searched refs:MARK_HIT (Results 1 – 1 of 1) sorted by relevance

/openbsd/src/games/bs/
Dbs.c99 #define MARK_HIT 'H' macro
857 hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS; in plyturn()
1008 hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS; in cpufire()
1182 if (hits[COMPUTER][x][y] == MARK_HIT) in cputurn()
1192 (hits[COMPUTER][(int)ts.x][(int)ts.y] == MARK_HIT)) in cputurn()