Searched refs:IsOptional (Results 1 – 5 of 5) sorted by relevance
213 bool IsOptional; member804 [](const ClassInfo &Class) { return Class.IsOptional; }); in hasOptionalOperands()1150 Entry->IsOptional = false; in getTokenClass()1287 CI->IsOptional = false; in buildRegisterClasses()1421 Init *IsOptional = Rec->getValueInit("IsOptional"); in buildOperandClasses() local1422 if (BitInit *BI = dyn_cast<BitInit>(IsOptional)) in buildOperandClasses()1423 CI->IsOptional = BI->getValue(); in buildOperandClasses()1468 if (Op.Class->IsOptional) in buildOperandMatchInfo()2113 if (Op.Class->IsOptional) { in emitConvertFuncs()2134 if (Op.Class->IsOptional) { in emitConvertFuncs()[all …]
1000 let IsOptional = 1;1008 let IsOptional = 1;1156 let IsOptional = Optional;1165 let IsOptional = Optional;
2001 bool IsOptional = MI->isVariadic() && MONum == MCID.getNumOperands() - 1; in visitMachineOperand() local2002 if (!IsOptional) { in visitMachineOperand()
882 /// marked as IsOptional.885 bit IsOptional = false;889 /// IsOptional == 1. If not set, this will default to "defaultFooOperands",
49 let IsOptional = 1;