Searched refs:IS_SHIP (Results 1 – 1 of 1) sorted by relevance
111 #define IS_SHIP(c) isupper(c) macro680 if ((collide = IS_SHIP(board[b][x][y])) != 0) in collidecheck()695 collide += IS_SHIP(board[b][xend][yend]); in collidecheck()856 hit = IS_SHIP(board[COMPUTER][curx][cury]); in plyturn()