Home
last modified time | relevance | path

Searched refs:IS_SHIP (Results 1 – 1 of 1) sorted by relevance

/openbsd/src/games/bs/
Dbs.c111 #define IS_SHIP(c) isupper(c) macro
680 if ((collide = IS_SHIP(board[b][x][y])) != 0) in collidecheck()
695 collide += IS_SHIP(board[b][xend][yend]); in collidecheck()
856 hit = IS_SHIP(board[COMPUTER][curx][cury]); in plyturn()