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Searched refs:C_MONITOR (Results 1 – 6 of 6) sorted by relevance

/openbsd/src/games/hunt/huntd/
Dhunt.h70 # define C_MONITOR 1 macro
75 (Am_monitor ? C_MONITOR :\
Danswer.c209 if (sp->mode == C_MONITOR) { in answer_next()
247 if (sp->mode == C_MONITOR) in answer_next()
Ddriver.c1133 query == C_MONITOR ? "C_MONITOR" : "?", in handle_wkport()
1153 case C_MONITOR: in handle_wkport()
1155 if (query == C_MONITOR && Nplayer <= 0) in handle_wkport()
/openbsd/src/games/hunt/hunt/
Dconnect.c51 mode = C_MONITOR; in do_connect()
Dhunt.c269 probe_drivers(Am_monitor ? C_MONITOR : C_PLAYER, Sock_host); in find_driver()
/openbsd/src/games/hunt/
DREADME.protocol65 A client can request the game play port P with the C_MONITOR message.
69 C: {uint16: 1 (C_MONITOR)}
139 The only other valid 'connect mode's are C_MONITOR and C_PLAYER.