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Searched refs:shot_type (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/hunt/huntd/
Dextern.c74 const int shot_type[MAXBOMB] = { variable
Dhunt.h47 extern const int shot_type[];
Dexecute.c365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire()
372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]); in fire()
Ddriver.c730 len = shot_type[x]; in zap()