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Searched refs:shot_req (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/hunt/huntd/
Dexecute.c348 while (req_index >= 0 && pp->p_ammo < shot_req[req_index]) in fire()
360 pp->p_ammo -= shot_req[req_index]; in fire()
366 shot_req[req_index], pp, false, pp->p_face); in fire()
454 if (shot_req[size] >= charge) in add_shot()
Dextern.c67 const int shot_req[MAXBOMB] = { variable
Ddriver.c720 if (n >= shot_req[x]) in zap()
725 if (y >= 0 && slime_req[y] > shot_req[x]) { in zap()
731 x = shot_req[x]; in zap()
798 shot_req[MINDSHOT + in zap()
Dhunt.h46 extern const int shot_req[];