Searched refs:player_loc (Results 1 – 1 of 1) sorted by relevance
98 static int player_loc = -1; /* player location */ variable267 player_loc, arrows_left, plural(arrows_left)); in display_room_stats()277 cave[player_loc].tunnel[0]); in display_room_stats()280 if (cave[player_loc].tunnel[i] <= room_num) in display_room_stats()281 (void)printf("%d, ", cave[player_loc].tunnel[i]); in display_room_stats()282 (void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]); in display_room_stats()332 cave[player_loc].tunnel[link_num-1] != next_room) in move_to()341 cave[player_loc].tunnel[link_num-1] != next_room) { in move_to()355 if (cave[player_loc].tunnel[i] == next_room) in move_to()363 if (wumpus_loc == player_loc) { in move_to()[all …]