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Searched refs:p_y (Results 1 – 18 of 18) sorted by relevance

/netbsd/src/external/gpl3/gcc/dist/libstdc++-v3/include/ext/pb_ds/detail/thin_heap_/
Dinsert_fn_imps.hpp95 fix(node_pointer p_y) in fix() argument
99 if (p_y->m_p_prev_or_parent == 0) in fix()
101 fix_root(p_y); in fix()
104 else if (p_y->m_metadata == 1&& p_y->m_p_next_sibling == 0) in fix()
106 if (p_y->m_p_l_child != 0) in fix()
108 fix_sibling_rank_1_unmarked(p_y); in fix()
112 fix_sibling_rank_1_marked(p_y); in fix()
113 p_y = p_y->m_p_prev_or_parent; in fix()
115 else if (p_y->m_metadata > p_y->m_p_next_sibling->m_metadata + 1) in fix()
117 _GLIBCXX_DEBUG_ASSERT(p_y->m_p_l_child != 0); in fix()
[all …]
/netbsd/src/external/gpl3/gcc/dist/libstdc++-v3/include/ext/pb_ds/detail/rb_tree_map_/
Derase_fn_imps.hpp127 node_pointer p_y = p_z; in remove_node() local
131 if (p_y->m_p_left == 0) in remove_node()
132 p_x = p_y->m_p_right; in remove_node()
133 else if (p_y->m_p_right == 0) in remove_node()
134 p_x = p_y->m_p_left; in remove_node()
137 p_y = p_y->m_p_right; in remove_node()
138 while (p_y->m_p_left != 0) in remove_node()
139 p_y = p_y->m_p_left; in remove_node()
140 p_x = p_y->m_p_right; in remove_node()
143 if (p_y == p_z) in remove_node()
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Dinsert_fn_imps.hpp71 node_pointer p_y = p_nd->m_p_parent->m_p_parent->m_p_right; in insert_fixup() local
72 if (p_y != 0 && p_y->m_red) in insert_fixup()
75 p_y->m_red = false; in insert_fixup()
93 node_pointer p_y = p_nd->m_p_parent->m_p_parent->m_p_left; in insert_fixup() local
94 if (p_y != 0 && p_y->m_red) in insert_fixup()
97 p_y->m_red = false; in insert_fixup()
/netbsd/src/external/gpl3/gcc/dist/libstdc++-v3/include/ext/pb_ds/detail/bin_search_tree_/
Drotate_fn_imps.hpp48 node_pointer p_y = p_x->m_p_right; in rotate_left() local
50 p_x->m_p_right = p_y->m_p_left; in rotate_left()
52 if (p_y->m_p_left != 0) in rotate_left()
53 p_y->m_p_left->m_p_parent = p_x; in rotate_left()
55 p_y->m_p_parent = p_x->m_p_parent; in rotate_left()
58 m_p_head->m_p_parent = p_y; in rotate_left()
60 p_x->m_p_parent->m_p_left = p_y; in rotate_left()
62 p_x->m_p_parent->m_p_right = p_y; in rotate_left()
64 p_y->m_p_left = p_x; in rotate_left()
65 p_x->m_p_parent = p_y; in rotate_left()
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Dpoint_iterators.hpp226 Node_Pointer p_y = m_p_nd->m_p_parent; in inc() local
227 while (m_p_nd == p_y->m_p_right) in inc()
229 m_p_nd = p_y; in inc()
230 p_y = p_y->m_p_parent; in inc()
233 if (m_p_nd->m_p_right != p_y) in inc()
234 m_p_nd = p_y; in inc()
252 Node_Pointer p_y = m_p_nd->m_p_left; in dec() local
253 while (p_y->m_p_right != 0) in dec()
254 p_y = p_y->m_p_right; in dec()
255 m_p_nd = p_y; in dec()
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/netbsd/src/external/gpl3/gcc/dist/libstdc++-v3/include/ext/pb_ds/detail/pat_trie_/
Drotate_fn_imps.hpp48 node_pointer p_y = p_x->m_p_right; in rotate_left() local
49 p_x->m_p_right = p_y->m_p_left; in rotate_left()
51 if (p_y->m_p_left != 0) in rotate_left()
52 p_y->m_p_left->m_p_parent = p_x; in rotate_left()
54 p_y->m_p_parent = p_x->m_p_parent; in rotate_left()
56 m_p_head->m_p_parent = p_y; in rotate_left()
58 p_x->m_p_parent->m_p_left = p_y; in rotate_left()
60 p_x->m_p_parent->m_p_right = p_y; in rotate_left()
62 p_y->m_p_left = p_x; in rotate_left()
63 p_x->m_p_parent = p_y; in rotate_left()
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Dpat_trie_base.hpp608 node_pointer p_y = m_p_nd->m_p_parent; in inc() local
609 while (p_y->m_type != head_node && get_larger_sibling(m_p_nd) == 0) in inc()
611 m_p_nd = p_y; in inc()
612 p_y = p_y->m_p_parent; in inc()
615 if (p_y->m_type == head_node) in inc()
617 m_p_nd = p_y; in inc()
636 node_pointer p_y = m_p_nd->m_p_parent; in dec() local
637 while (p_y->m_type != head_node && get_smaller_sibling(m_p_nd) == 0) in dec()
639 m_p_nd = p_y; in dec()
640 p_y = p_y->m_p_parent; in dec()
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/netbsd/src/games/phantasia/
Dmisc.c98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) { in descrlocation()
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND) in descrlocation()
119 … if (playerp->p_x == 0.0 && playerp->p_y == 0.0) in descrlocation()
146 … quadrant += ((playerp->p_y >= 0.0) ? 2 : 0); in descrlocation()
156 label, playerp->p_x, playerp->p_y); in descrlocation()
411 Player.p_y - Player.p_y / 10.0, A_SPECIFIC); in tradingpost()
729 ynew = Player.p_y - ROLL(1.0, 5.0); in altercoordinates()
743 ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y), D_BEYOND); in altercoordinates()
749 ynew = Player.p_y + SGN(Player.p_y) * ROLL(50 * Circle, 250 * Circle); in altercoordinates()
754 Circle = CIRCLE(Player.p_x = floor(xnew), Player.p_y = floor(ynew)); in altercoordinates()
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Dmain.c215 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main()
235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main()
400 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); in rollnewplayer()
402 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER) in rollnewplayer()
471 y = Player.p_y + MAXMOVE(); in procmain()
478 y = Player.p_y - MAXMOVE(); in procmain()
485 y = Player.p_y; in procmain()
492 y = Player.p_y; in procmain()
525 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE()) in procmain()
590 temp = distance(Player.p_x, x, Player.p_y, y); in procmain()
Dinterplayer.c45 && Player.p_y == Other.p_y in checkbattle()
380 && Enrgyvoid.ev_y == Player.p_y) in checktampered()
583 || Circle >= CIRCLE(Other.p_x, Other.p_y) in userlist()
594 Other.p_name, Other.p_x, Other.p_y); in userlist()
783 … temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y); in dotampered()
850 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y) in dotampered()
Dphantstruct.h32 double p_y; /* y coord */ member
Dgamesupport.c116 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y); in changestats()
312 dptr = &playerp->p_y; in changestats()
/netbsd/src/games/hunt/huntd/
Dexecute.c200 y = pp->p_y; in move_player()
289 if (newp->p_y == y && newp->p_x == x) { in move_player()
311 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_player()
316 pp->p_y = y; in move_player()
365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire()
372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]); in fire()
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime()
419 showexpl(pp->p_y, pp->p_x, SLIME); in fire_slime()
Ddriver.c679 fixshots(pp->p_y, pp->p_x, pp->p_over); in zap()
704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y) in zap()
735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x, in zap()
754 np->p_y = pp->p_y; in zap()
760 showexpl(np->p_y, np->p_x, BOOT); in zap()
767 Maze[pp->p_y][pp->p_x] = BOOT_PAIR; in zap()
769 Maze[pp->p_y][pp->p_x] = BOOT; in zap()
771 fixshots(pp->p_y, pp->p_x, in zap()
772 Maze[pp->p_y][pp->p_x]); in zap()
Ddraw.c60 if (pp->p_x == x && pp->p_y == y) in drawmaze()
136 y = pp->p_y; in look()
184 y = pp->p_y; in see()
274 if (x == rpp->p_x && y == rpp->p_y) in check()
321 y = pp->p_y; in drawplayer()
Dshots.c156 Maze[pp->p_y][pp->p_x] = pp->p_face; in moveshots()
574 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_flyer()
577 Maze[pp->p_y][pp->p_x] = pp->p_over; in move_flyer()
579 y = pp->p_y + pp->p_flyy; in move_flyer()
630 pp->p_y = y; in move_flyer()
1032 if (pp->p_x == x && pp->p_y == y) in play_at()
1118 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) { in mark_player()
1135 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) { in mark_boot()
Danswer.c210 pp->p_y = 0; in answer()
281 newpp->p_y = y; in stplayer()
368 showexpl(newpp->p_y, newpp->p_x, FLYER); in stplayer()
Dhunt.h98 int p_x, p_y; member