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Searched refs:p_over (Results 1 – 7 of 7) sorted by relevance

/netbsd/src/games/hunt/huntd/
Dexecute.c292 fixshots(y, x, newp->p_over); in move_player()
311 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_player()
315 pp->p_over = Maze[y][x]; in move_player()
Dhunt.h79 char p_over; member
Dshots.c574 fixshots(pp->p_y, pp->p_x, pp->p_over); in move_flyer()
577 Maze[pp->p_y][pp->p_x] = pp->p_over; in move_flyer()
649 pp->p_over = Maze[y][x]; in move_flyer()
Dexpl.c203 pp->p_over = Orig_maze[r->r_y][r->r_x]; in remove_wall()
Ddriver.c679 fixshots(pp->p_y, pp->p_x, pp->p_over); in zap()
758 np->p_over = SPACE; in zap()
Ddraw.c322 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer()
Danswer.c279 newpp->p_over = SPACE; in stplayer()