Searched refs:p_face (Results 1 – 7 of 7) sorted by relevance
| /netbsd/src/games/hunt/huntd/ |
| D | execute.c | 236 if (dir == pp->p_face) in move_player() 238 else if (opposite(dir, pp->p_face)) in move_player() 265 if (dir != pp->p_face) in move_player() 329 if (pp->p_face != dir) { in turn_player() 330 pp->p_face = dir; in turn_player() 365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire() 366 shot_req[req_index], pp, false, pp->p_face); in fire() 412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime() 413 slime_req[req_index] * SLIME_FACTOR, pp, false, pp->p_face); in fire_slime() 569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face); in pickup()
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| D | shots.c | 156 Maze[pp->p_y][pp->p_x] = pp->p_face; in moveshots() 634 if (pp->p_face != BOOT && pp->p_face != BOOT_PAIR) { in move_flyer() 638 pp->p_face = rand_dir(); in move_flyer() 644 pp->p_face = BOOT_PAIR; in move_flyer() 650 Maze[y][x] = pp->p_face; in move_flyer() 651 showexpl(y, x, pp->p_face); in move_flyer()
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| D | draw.c | 148 switch (pp->p_face) { in look() 322 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer()
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| D | hunt.h | 80 int p_face; member
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| D | answer.c | 289 newpp->p_face = FLYER; in stplayer() 295 newpp->p_face = rand_dir(); in stplayer()
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| D | expl.c | 204 pp->p_face = FLYER; in remove_wall()
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| D | driver.c | 735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x, in zap() 759 np->p_face = BOOT; in zap()
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