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Searched refs:p_face (Results 1 – 7 of 7) sorted by relevance

/netbsd/src/games/hunt/huntd/
Dexecute.c236 if (dir == pp->p_face) in move_player()
238 else if (opposite(dir, pp->p_face)) in move_player()
265 if (dir != pp->p_face) in move_player()
329 if (pp->p_face != dir) { in turn_player()
330 pp->p_face = dir; in turn_player()
365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire()
366 shot_req[req_index], pp, false, pp->p_face); in fire()
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime()
413 slime_req[req_index] * SLIME_FACTOR, pp, false, pp->p_face); in fire_slime()
569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face); in pickup()
Dshots.c156 Maze[pp->p_y][pp->p_x] = pp->p_face; in moveshots()
634 if (pp->p_face != BOOT && pp->p_face != BOOT_PAIR) { in move_flyer()
638 pp->p_face = rand_dir(); in move_flyer()
644 pp->p_face = BOOT_PAIR; in move_flyer()
650 Maze[y][x] = pp->p_face; in move_flyer()
651 showexpl(y, x, pp->p_face); in move_flyer()
Ddraw.c148 switch (pp->p_face) { in look()
322 Maze[y][x] = draw ? pp->p_face : pp->p_over; in drawplayer()
Dhunt.h80 int p_face; member
Danswer.c289 newpp->p_face = FLYER; in stplayer()
295 newpp->p_face = rand_dir(); in stplayer()
Dexpl.c204 pp->p_face = FLYER; in remove_wall()
Ddriver.c735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x, in zap()
759 np->p_face = BOOT; in zap()