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Searched refs:p_damcap (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/hunt/huntd/
Ddriver.c557 if (ouch->p_damage <= ouch->p_damcap) { in checkdam()
638 gotcha->p_damcap += STABDAM; in checkdam()
643 gotcha->p_damcap); in checkdam()
647 (gotcha->p_damcap - MAXDAM) / 2); in checkdam()
Ddraw.c97 pp->p_damcap); in drawstatus()
103 (void) snprintf(Buf, sizeof(Buf), "%3d", (pp->p_damcap - MAXDAM) / 2); in drawstatus()
Dhunt.h93 int p_damcap; member
Dshots.c313 > pp->p_damcap) in move_normal_shot()
334 > pp->p_damcap) in move_normal_shot()
Danswer.c298 newpp->p_damcap = MAXDAM; in stplayer()