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Searched refs:object_at (Results 1 – 11 of 11) sorted by relevance

/netbsd/src/games/rogue/
Dthrow.c193 return(object_at(&level_monsters, *row, *col)); in get_thrown_at_monster()
240 if ((monster = object_at(&level_monsters, in flop_weapon()
Dhit.c362 if (!(fight_monster = object_at(&level_monsters, row, col))) { in fight()
376 monster = object_at(&level_monsters, row, col); in fight()
Droom.c118 if ((monster = object_at( in light_up_room()
188 obj = object_at(&level_objects, row, col); in get_dungeon_char()
408 if ((monster = object_at( in draw_magic_map()
Dzap.c135 return(object_at(&level_monsters, *row, *col)); in get_zapped_monster()
332 monster = object_at(&level_monsters, row, col); in bounce()
Dspec_hit.c346 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
382 if ((monster = object_at(&level_monsters, row, col)) != NULL) { in imitating()
Dmove.c107 rogue_hit(object_at(&level_monsters, row, col), 0); in one_move_rogue()
157 obj = object_at(&level_objects, row, col); in one_move_rogue()
Dobject.c255 object_at(object *pack, short row, short col) in object_at() function
690 object_at(&level_monsters, row, col)) != NULL) { in show_objects()
Dmonster.c291 if ((monster = object_at(&level_monsters, row, col)) != NULL) { in gmc_row_col()
548 obj = object_at(&level_objects, row, col); in mon_can_go()
Duse.c451 monster = object_at(&level_monsters, row, col); in hold_monster()
Dpack.c116 obj = object_at(&level_objects, row, col); in pick_up()
Drogue.h455 object *object_at(object *, short, short);