Searched refs:num_rounds (Results 1 – 4 of 4) sorted by relevance
174 unsigned int num_rounds; member
216 sm->num_rounds = 0; in SM_STATE()267 sm->num_rounds = 0; in SM_STATE()339 sm->num_rounds++; in SM_STATE()1172 else if (sm->num_rounds > sm->cfg->max_auth_rounds) { in SM_STEP()1173 if (sm->num_rounds == sm->cfg->max_auth_rounds + 1) { in SM_STEP()1177 sm->num_rounds++; in SM_STEP()
373 int num_rounds; member
263 sm->num_rounds = 0; in SM_STATE()282 sm->num_rounds = 0; in SM_STATE()316 sm->num_rounds++; in SM_STATE()1354 else if (sm->num_rounds > EAP_MAX_AUTH_ROUNDS) { in SM_STEP()1363 if (sm->num_rounds == EAP_MAX_AUTH_ROUNDS + 1) { in SM_STEP()1367 sm->num_rounds++; in SM_STEP()