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Searched refs:level_objects (Results 1 – 12 of 12) sorted by relevance

/netbsd/src/games/rogue/
Dpack.c116 obj = object_at(&level_objects, row, col); in pick_up()
126 vanish(obj, 0, &level_objects); in pick_up()
136 take_from_pack(obj, &level_objects); in pick_up()
145 take_from_pack(obj, &level_objects); in pick_up()
Dobject.c58 object level_objects; variable
242 (void)add_to_pack(obj, &level_objects, 0); in plant_gold()
251 (void)add_to_pack(obj, &level_objects, 0); in place_at()
680 obj = level_objects.next_object; in show_objects()
Dmain.c81 free_stuff(&level_objects); in main()
Dplay.c249 inventory(&level_objects, ALL_OBJECTS); in play_level()
Duse.c148 if (level_objects.next_object) { in quaff()
488 obj = level_objects.next_object; in hallucinate()
Dsave.c135 write_pack(&level_objects, fp); in save_into_file()
207 read_pack(&level_objects, fp, 0); in restore()
Dinit.c141 level_objects.next_object = NULL; in init()
Dspec_hit.c346 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
Dmove.c157 obj = object_at(&level_objects, row, col); in one_move_rogue()
Drogue.h343 extern object level_objects;
Droom.c188 obj = object_at(&level_objects, row, col); in get_dungeon_char()
Dmonster.c548 obj = object_at(&level_objects, row, col); in mon_can_go()