Home
last modified time | relevance | path

Searched refs:is_maze (Results 1 – 1 of 1) sorted by relevance

/netbsd/src/games/rogue/
Dobject.c204 boolean is_maze, is_room; in put_gold() local
207 is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0; in put_gold()
210 if (!(is_room || is_maze)) { in put_gold()
213 if (is_maze || rand_percent(GOLD_PERCENT)) { in put_gold()
221 plant_gold(row, col, is_maze); in put_gold()
230 plant_gold(short row, short col, boolean is_maze) in plant_gold() argument
238 if (is_maze) { in plant_gold()