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Searched refs:gltime (Results 1 – 10 of 10) sorted by relevance

/netbsd/src/games/larn/
Dstore.c492 gltime += time_used; in oschool()
568 i = (gltime - lasttime) / 100; /* # mobuls elapsed */ in ointerest()
574 lasttime = (gltime / 100) * 100; in ointerest()
596 gemvalue[i] = 250000 - ((gltime * 7) / 100) * 100; in obanksub()
722 amt = 250000 - ((gltime * 7) / 100) * 100;
Ddiag.c203 lprint((long) gltime); in savegame()
266 gltime = larn_lrint(); in restoregame()
354 lasttime = gltime; in restoregame()
Dobject.c990 gltime += (i = rnd(1000) - 850); /* time warp */ in read_scroll()
1280 if (gltime > TIMELIMIT) { in ohome()
1302 if (gltime > TIMELIMIT) { in ohome()
1309 …only %ld mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gltime + 99) / 100)); in ohome()
Dmovem.c145 if ((gltime & 1) == 1) in movemt()
338 if ((gltime & 1) == 0) in mmove()
Dregen.c40 gltime++; in regen()
Ddata.c168 long gltime = 0; /* the clock for the game … variable
Dmain.c361 …time is %ld. You have %ld mobuls left", (long) ((gltime + 99) / 100 + 1), (long) ((TIMELIMIT - gl… in qshowstr()
Dheader.h367 extern long outstanding_taxes, skill[], gltime, c[], cbak[];
Dcreate.c56 gltime = 0; /* time clock starts at zero */ in makeplayer()
Dscores.c517 p->timeused = gltime / 100; in new1sub()