Searched refs:cotable_head (Results 1 – 2 of 2) sorted by relevance
72 struct list_head cotable_head; /* Protected by binding_mutex */ member141 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify()146 list_del_init(&view->cotable_head); in vmw_view_commit_notify()192 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create()230 list_del_init(&view->cotable_head); in vmw_view_destroy()376 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add()445 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
58 struct list_head cotable_head; member370 &shader->cotable_head); in vmw_dx_shader_commit_notify()376 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify()399 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub()414 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub()485 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub()501 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub()559 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub()635 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()